(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
↓
(FPCore (x y z) :precision binary64 (+ (sin y) (+ x (* z (cos y)))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
↓
double code(double x, double y, double z) {
return sin(y) + (x + (z * cos(y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sin(y) + (x + (z * cos(y)))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
↓
public static double code(double x, double y, double z) {
return Math.sin(y) + (x + (z * Math.cos(y)));
}
def code(x, y, z):
return (x + math.sin(y)) + (z * math.cos(y))
↓
def code(x, y, z):
return math.sin(y) + (x + (z * math.cos(y)))
function code(x, y, z)
return Float64(Float64(x + sin(y)) + Float64(z * cos(y)))
end
↓
function code(x, y, z)
return Float64(sin(y) + Float64(x + Float64(z * cos(y))))
end
function tmp = code(x, y, z)
tmp = (x + sin(y)) + (z * cos(y));
end
↓
function tmp = code(x, y, z)
tmp = sin(y) + (x + (z * cos(y)));
end