(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
↓
(FPCore (x y z)
:precision binary64
(if (or (<= x -1e-71) (not (<= x 2e-158)))
(* x (+ 1.0 (* z (+ y -1.0))))
(+ x (* z (* x (+ y -1.0))))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
double code(double x, double y, double z) {
double tmp;
if ((x <= -1e-71) || !(x <= 2e-158)) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = x + (z * (x * (y + -1.0)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1d-71)) .or. (.not. (x <= 2d-158))) then
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
else
tmp = x + (z * (x * (y + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1e-71) || !(x <= 2e-158)) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = x + (z * (x * (y + -1.0)));
}
return tmp;
}
def code(x, y, z):
return x * (1.0 - ((1.0 - y) * z))
↓
def code(x, y, z):
tmp = 0
if (x <= -1e-71) or not (x <= 2e-158):
tmp = x * (1.0 + (z * (y + -1.0)))
else:
tmp = x + (z * (x * (y + -1.0)))
return tmp
function code(x, y, z)
return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
↓
function code(x, y, z)
tmp = 0.0
if ((x <= -1e-71) || !(x <= 2e-158))
tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0))));
else
tmp = Float64(x + Float64(z * Float64(x * Float64(y + -1.0))));
end
return tmp
end
function tmp = code(x, y, z)
tmp = x * (1.0 - ((1.0 - y) * z));
end
↓
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((x <= -1e-71) || ~((x <= 2e-158)))
tmp = x * (1.0 + (z * (y + -1.0)));
else
tmp = x + (z * (x * (y + -1.0)));
end
tmp_2 = tmp;
end