\[\left(x \cdot 3\right) \cdot y - z
\]
↓
\[3 \cdot \left(y \cdot x\right) - z
\]
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
↓
(FPCore (x y z) :precision binary64 (- (* 3.0 (* y x)) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
↓
double code(double x, double y, double z) {
return (3.0 * (y * x)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (3.0d0 * (y * x)) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
↓
public static double code(double x, double y, double z) {
return (3.0 * (y * x)) - z;
}
def code(x, y, z):
return ((x * 3.0) * y) - z
↓
def code(x, y, z):
return (3.0 * (y * x)) - z
function code(x, y, z)
return Float64(Float64(Float64(x * 3.0) * y) - z)
end
↓
function code(x, y, z)
return Float64(Float64(3.0 * Float64(y * x)) - z)
end
function tmp = code(x, y, z)
tmp = ((x * 3.0) * y) - z;
end
↓
function tmp = code(x, y, z)
tmp = (3.0 * (y * x)) - z;
end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
↓
code[x_, y_, z_] := N[(N[(3.0 * N[(y * x), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\left(x \cdot 3\right) \cdot y - z
↓
3 \cdot \left(y \cdot x\right) - z