Math FPCore C Fortran Java Python Julia MATLAB Wolfram TeX \[\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|
\]
↓
\[\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+65} \lor \neg \left(x \leq 2 \cdot 10^{+65}\right):\\
\;\;\;\;\left|x \cdot \left(\frac{z}{y} + \frac{-1}{y}\right)\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\frac{\left(x + 4\right) - x \cdot z}{y}\right|\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (fabs (- (/ (+ x 4.0) y) (* (/ x y) z)))) ↓
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.2e+65) (not (<= x 2e+65)))
(fabs (* x (+ (/ z y) (/ -1.0 y))))
(fabs (/ (- (+ x 4.0) (* x z)) y)))) double code(double x, double y, double z) {
return fabs((((x + 4.0) / y) - ((x / y) * z)));
}
↓
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e+65) || !(x <= 2e+65)) {
tmp = fabs((x * ((z / y) + (-1.0 / y))));
} else {
tmp = fabs((((x + 4.0) - (x * z)) / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = abs((((x + 4.0d0) / y) - ((x / y) * z)))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.2d+65)) .or. (.not. (x <= 2d+65))) then
tmp = abs((x * ((z / y) + ((-1.0d0) / y))))
else
tmp = abs((((x + 4.0d0) - (x * z)) / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return Math.abs((((x + 4.0) / y) - ((x / y) * z)));
}
↓
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.2e+65) || !(x <= 2e+65)) {
tmp = Math.abs((x * ((z / y) + (-1.0 / y))));
} else {
tmp = Math.abs((((x + 4.0) - (x * z)) / y));
}
return tmp;
}
def code(x, y, z):
return math.fabs((((x + 4.0) / y) - ((x / y) * z)))
↓
def code(x, y, z):
tmp = 0
if (x <= -1.2e+65) or not (x <= 2e+65):
tmp = math.fabs((x * ((z / y) + (-1.0 / y))))
else:
tmp = math.fabs((((x + 4.0) - (x * z)) / y))
return tmp
function code(x, y, z)
return abs(Float64(Float64(Float64(x + 4.0) / y) - Float64(Float64(x / y) * z)))
end
↓
function code(x, y, z)
tmp = 0.0
if ((x <= -1.2e+65) || !(x <= 2e+65))
tmp = abs(Float64(x * Float64(Float64(z / y) + Float64(-1.0 / y))));
else
tmp = abs(Float64(Float64(Float64(x + 4.0) - Float64(x * z)) / y));
end
return tmp
end
function tmp = code(x, y, z)
tmp = abs((((x + 4.0) / y) - ((x / y) * z)));
end
↓
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((x <= -1.2e+65) || ~((x <= 2e+65)))
tmp = abs((x * ((z / y) + (-1.0 / y))));
else
tmp = abs((((x + 4.0) - (x * z)) / y));
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[Abs[N[(N[(N[(x + 4.0), $MachinePrecision] / y), $MachinePrecision] - N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
↓
code[x_, y_, z_] := If[Or[LessEqual[x, -1.2e+65], N[Not[LessEqual[x, 2e+65]], $MachinePrecision]], N[Abs[N[(x * N[(N[(z / y), $MachinePrecision] + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[Abs[N[(N[(N[(x + 4.0), $MachinePrecision] - N[(x * z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision]]
\left|\frac{x + 4}{y} - \frac{x}{y} \cdot z\right|
↓
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{+65} \lor \neg \left(x \leq 2 \cdot 10^{+65}\right):\\
\;\;\;\;\left|x \cdot \left(\frac{z}{y} + \frac{-1}{y}\right)\right|\\
\mathbf{else}:\\
\;\;\;\;\left|\frac{\left(x + 4\right) - x \cdot z}{y}\right|\\
\end{array}