Math FPCore C Java Python Julia MATLAB Wolfram TeX \[\frac{x \cdot \left(y + z\right)}{z}
\]
↓
\[\begin{array}{l}
t_0 := \frac{x \cdot \left(y + z\right)}{z}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\left(y + z\right) \cdot \frac{x}{z}\\
\mathbf{elif}\;t_0 \leq -50000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 2 \cdot 10^{+18}:\\
\;\;\;\;\frac{x}{\frac{z}{y + z}}\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+290}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y + z}{z}\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z)) ↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x (+ y z)) z)))
(if (<= t_0 (- INFINITY))
(* (+ y z) (/ x z))
(if (<= t_0 -50000.0)
t_0
(if (<= t_0 2e+18)
(/ x (/ z (+ y z)))
(if (<= t_0 5e+290) t_0 (* x (/ (+ y z) z)))))))) double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
↓
double code(double x, double y, double z) {
double t_0 = (x * (y + z)) / z;
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = (y + z) * (x / z);
} else if (t_0 <= -50000.0) {
tmp = t_0;
} else if (t_0 <= 2e+18) {
tmp = x / (z / (y + z));
} else if (t_0 <= 5e+290) {
tmp = t_0;
} else {
tmp = x * ((y + z) / z);
}
return tmp;
}
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = (x * (y + z)) / z;
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = (y + z) * (x / z);
} else if (t_0 <= -50000.0) {
tmp = t_0;
} else if (t_0 <= 2e+18) {
tmp = x / (z / (y + z));
} else if (t_0 <= 5e+290) {
tmp = t_0;
} else {
tmp = x * ((y + z) / z);
}
return tmp;
}
def code(x, y, z):
return (x * (y + z)) / z
↓
def code(x, y, z):
t_0 = (x * (y + z)) / z
tmp = 0
if t_0 <= -math.inf:
tmp = (y + z) * (x / z)
elif t_0 <= -50000.0:
tmp = t_0
elif t_0 <= 2e+18:
tmp = x / (z / (y + z))
elif t_0 <= 5e+290:
tmp = t_0
else:
tmp = x * ((y + z) / z)
return tmp
function code(x, y, z)
return Float64(Float64(x * Float64(y + z)) / z)
end
↓
function code(x, y, z)
t_0 = Float64(Float64(x * Float64(y + z)) / z)
tmp = 0.0
if (t_0 <= Float64(-Inf))
tmp = Float64(Float64(y + z) * Float64(x / z));
elseif (t_0 <= -50000.0)
tmp = t_0;
elseif (t_0 <= 2e+18)
tmp = Float64(x / Float64(z / Float64(y + z)));
elseif (t_0 <= 5e+290)
tmp = t_0;
else
tmp = Float64(x * Float64(Float64(y + z) / z));
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * (y + z)) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = (x * (y + z)) / z;
tmp = 0.0;
if (t_0 <= -Inf)
tmp = (y + z) * (x / z);
elseif (t_0 <= -50000.0)
tmp = t_0;
elseif (t_0 <= 2e+18)
tmp = x / (z / (y + z));
elseif (t_0 <= 5e+290)
tmp = t_0;
else
tmp = x * ((y + z) / z);
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
↓
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(N[(y + z), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, -50000.0], t$95$0, If[LessEqual[t$95$0, 2e+18], N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+290], t$95$0, N[(x * N[(N[(y + z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]]]]]
\frac{x \cdot \left(y + z\right)}{z}
↓
\begin{array}{l}
t_0 := \frac{x \cdot \left(y + z\right)}{z}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\left(y + z\right) \cdot \frac{x}{z}\\
\mathbf{elif}\;t_0 \leq -50000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 2 \cdot 10^{+18}:\\
\;\;\;\;\frac{x}{\frac{z}{y + z}}\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+290}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y + z}{z}\\
\end{array}