(FPCore (x y) :precision binary64 (* 2.0 (+ (* x x) (* x y))))
(FPCore (x y) :precision binary64 (* (+ x y) (* x 2.0)))
double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
double code(double x, double y) {
return (x + y) * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) + (x * y))
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x * 2.0d0)
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) + (x * y));
}
public static double code(double x, double y) {
return (x + y) * (x * 2.0);
}
def code(x, y): return 2.0 * ((x * x) + (x * y))
def code(x, y): return (x + y) * (x * 2.0)
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) + Float64(x * y))) end
function code(x, y) return Float64(Float64(x + y) * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) + (x * y)); end
function tmp = code(x, y) tmp = (x + y) * (x * 2.0); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
2 \cdot \left(x \cdot x + x \cdot y\right)
\left(x + y\right) \cdot \left(x \cdot 2\right)
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
[Start]0.0 | \[ 2 \cdot \left(x \cdot x + x \cdot y\right)
\] |
|---|---|
distribute-lft-out [=>]0.0 | \[ 2 \cdot \color{blue}{\left(x \cdot \left(x + y\right)\right)}
\] |
associate-*r* [=>]0.0 | \[ \color{blue}{\left(2 \cdot x\right) \cdot \left(x + y\right)}
\] |
*-commutative [=>]0.0 | \[ \color{blue}{\left(x + y\right) \cdot \left(2 \cdot x\right)}
\] |
Final simplification0.0
herbie shell --seed 2023054
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))