\[w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\]
↓
\[w0 \cdot \sqrt{1 + \frac{M \cdot \left(\frac{D}{d} \cdot -0.5\right)}{\frac{\ell \cdot \left(2 \cdot \frac{\frac{d}{D}}{M}\right)}{h}}}
\]
(FPCore (w0 M D h l d)
:precision binary64
(* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
↓
(FPCore (w0 M D h l d)
:precision binary64
(*
w0
(sqrt (+ 1.0 (/ (* M (* (/ D d) -0.5)) (/ (* l (* 2.0 (/ (/ d D) M))) h))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
↓
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 + ((M * ((D / d) * -0.5)) / ((l * (2.0 * ((d / D) / M))) / h))));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
↓
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 + ((m * ((d / d_1) * (-0.5d0))) / ((l * (2.0d0 * ((d_1 / d) / m))) / h))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
↓
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 + ((M * ((D / d) * -0.5)) / ((l * (2.0 * ((d / D) / M))) / h))));
}
def code(w0, M, D, h, l, d):
return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
↓
def code(w0, M, D, h, l, d):
return w0 * math.sqrt((1.0 + ((M * ((D / d) * -0.5)) / ((l * (2.0 * ((d / D) / M))) / h))))
function code(w0, M, D, h, l, d)
return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l)))))
end
↓
function code(w0, M, D, h, l, d)
return Float64(w0 * sqrt(Float64(1.0 + Float64(Float64(M * Float64(Float64(D / d) * -0.5)) / Float64(Float64(l * Float64(2.0 * Float64(Float64(d / D) / M))) / h)))))
end
function tmp = code(w0, M, D, h, l, d)
tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l))));
end
↓
function tmp = code(w0, M, D, h, l, d)
tmp = w0 * sqrt((1.0 + ((M * ((D / d) * -0.5)) / ((l * (2.0 * ((d / D) / M))) / h))));
end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
↓
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 + N[(N[(M * N[(N[(D / d), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision] / N[(N[(l * N[(2.0 * N[(N[(d / D), $MachinePrecision] / M), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
↓
w0 \cdot \sqrt{1 + \frac{M \cdot \left(\frac{D}{d} \cdot -0.5\right)}{\frac{\ell \cdot \left(2 \cdot \frac{\frac{d}{D}}{M}\right)}{h}}}