real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (sin(y) / y)) / z
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (sin(y) / y)) / z
if (t_0 <= (-2d-302)) then
tmp = t_0
else
tmp = x / (z * (y / sin(y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x * (Math.sin(y) / y)) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = (x * (Math.sin(y) / y)) / z;
double tmp;
if (t_0 <= -2e-302) {
tmp = t_0;
} else {
tmp = x / (z * (y / Math.sin(y)));
}
return tmp;
}
def code(x, y, z):
return (x * (math.sin(y) / y)) / z
↓
def code(x, y, z):
t_0 = (x * (math.sin(y) / y)) / z
tmp = 0
if t_0 <= -2e-302:
tmp = t_0
else:
tmp = x / (z * (y / math.sin(y)))
return tmp
function code(x, y, z)
return Float64(Float64(x * Float64(sin(y) / y)) / z)
end
↓
function code(x, y, z)
t_0 = Float64(Float64(x * Float64(sin(y) / y)) / z)
tmp = 0.0
if (t_0 <= -2e-302)
tmp = t_0;
else
tmp = Float64(x / Float64(z * Float64(y / sin(y))));
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * (sin(y) / y)) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = (x * (sin(y) / y)) / z;
tmp = 0.0;
if (t_0 <= -2e-302)
tmp = t_0;
else
tmp = x / (z * (y / sin(y)));
end
tmp_2 = tmp;
end
herbie shell --seed 2023041
(FPCore (x y z)
:name "Linear.Quaternion:$ctanh from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< z -4.2173720203427147e-29) (/ (* x (/ 1.0 (/ y (sin y)))) z) (if (< z 4.446702369113811e+64) (/ x (* z (/ y (sin y)))) (/ (* x (/ 1.0 (/ y (sin y)))) z)))
(/ (* x (/ (sin y) y)) z))