(FPCore (a b c)
:precision binary64
(/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
↓
(FPCore (a b c)
:precision binary64
(if (<= b -1.35e+154)
(/ (- b) a)
(if (<= b 0.00146)
(/ (- (sqrt (- (* b b) (* 4.0 (* a c)))) b) (* a 2.0))
(- (/ (- c) b) (/ c (/ (/ (pow b 3.0) a) c))))))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
↓
double code(double a, double b, double c) {
double tmp;
if (b <= -1.35e+154) {
tmp = -b / a;
} else if (b <= 0.00146) {
tmp = (sqrt(((b * b) - (4.0 * (a * c)))) - b) / (a * 2.0);
} else {
tmp = (-c / b) - (c / ((pow(b, 3.0) / a) / c));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
↓
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b <= (-1.35d+154)) then
tmp = -b / a
else if (b <= 0.00146d0) then
tmp = (sqrt(((b * b) - (4.0d0 * (a * c)))) - b) / (a * 2.0d0)
else
tmp = (-c / b) - (c / (((b ** 3.0d0) / a) / c))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
↓
public static double code(double a, double b, double c) {
double tmp;
if (b <= -1.35e+154) {
tmp = -b / a;
} else if (b <= 0.00146) {
tmp = (Math.sqrt(((b * b) - (4.0 * (a * c)))) - b) / (a * 2.0);
} else {
tmp = (-c / b) - (c / ((Math.pow(b, 3.0) / a) / c));
}
return tmp;
}
def code(a, b, c):
return (-b + math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
↓
def code(a, b, c):
tmp = 0
if b <= -1.35e+154:
tmp = -b / a
elif b <= 0.00146:
tmp = (math.sqrt(((b * b) - (4.0 * (a * c)))) - b) / (a * 2.0)
else:
tmp = (-c / b) - (c / ((math.pow(b, 3.0) / a) / c))
return tmp
function code(a, b, c)
return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a))
end
↓
function code(a, b, c)
tmp = 0.0
if (b <= -1.35e+154)
tmp = Float64(Float64(-b) / a);
elseif (b <= 0.00146)
tmp = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) - b) / Float64(a * 2.0));
else
tmp = Float64(Float64(Float64(-c) / b) - Float64(c / Float64(Float64((b ^ 3.0) / a) / c)));
end
return tmp
end
function tmp = code(a, b, c)
tmp = (-b + sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
end
↓
function tmp_2 = code(a, b, c)
tmp = 0.0;
if (b <= -1.35e+154)
tmp = -b / a;
elseif (b <= 0.00146)
tmp = (sqrt(((b * b) - (4.0 * (a * c)))) - b) / (a * 2.0);
else
tmp = (-c / b) - (c / (((b ^ 3.0) / a) / c));
end
tmp_2 = tmp;
end
herbie shell --seed 2023039
(FPCore (a b c)
:name "quadp (p42, positive)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)) (/ c (* a (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))))
(/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))