(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 -5e+114)
(* (* z x) (+ y -1.0))
(if (<= t_0 5e+302) (+ x (* x (* z (+ y -1.0)))) (* y (* z x))))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -5e+114) {
tmp = (z * x) * (y + -1.0);
} else if (t_0 <= 5e+302) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = y * (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-5d+114)) then
tmp = (z * x) * (y + (-1.0d0))
else if (t_0 <= 5d+302) then
tmp = x + (x * (z * (y + (-1.0d0))))
else
tmp = y * (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -5e+114) {
tmp = (z * x) * (y + -1.0);
} else if (t_0 <= 5e+302) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = y * (z * x);
}
return tmp;
}
def code(x, y, z):
return x * (1.0 - ((1.0 - y) * z))
↓
def code(x, y, z):
t_0 = (1.0 - y) * z
tmp = 0
if t_0 <= -5e+114:
tmp = (z * x) * (y + -1.0)
elif t_0 <= 5e+302:
tmp = x + (x * (z * (y + -1.0)))
else:
tmp = y * (z * x)
return tmp
function code(x, y, z)
return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end