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\[\frac{c0}{2 \cdot w} \cdot \left(\frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)} + \sqrt{\frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)} \cdot \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)} - M \cdot M}\right) \]
(FPCore (c0 w h D d M)
 :precision binary64
 (*
  (/ c0 (* 2.0 w))
  (+
   (/ (* c0 (* d d)) (* (* w h) (* D D)))
   (sqrt
    (-
     (*
      (/ (* c0 (* d d)) (* (* w h) (* D D)))
      (/ (* c0 (* d d)) (* (* w h) (* D D))))
     (* M M))))))
double code(double c0, double w, double h, double D, double d, double M) {
	return (c0 / (2.0 * w)) * (((c0 * (d * d)) / ((w * h) * (D * D))) + sqrt(((((c0 * (d * d)) / ((w * h) * (D * D))) * ((c0 * (d * d)) / ((w * h) * (D * D)))) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
    real(8), intent (in) :: c0
    real(8), intent (in) :: w
    real(8), intent (in) :: h
    real(8), intent (in) :: d
    real(8), intent (in) :: d_1
    real(8), intent (in) :: m
    code = (c0 / (2.0d0 * w)) * (((c0 * (d_1 * d_1)) / ((w * h) * (d * d))) + sqrt(((((c0 * (d_1 * d_1)) / ((w * h) * (d * d))) * ((c0 * (d_1 * d_1)) / ((w * h) * (d * d)))) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
	return (c0 / (2.0 * w)) * (((c0 * (d * d)) / ((w * h) * (D * D))) + Math.sqrt(((((c0 * (d * d)) / ((w * h) * (D * D))) * ((c0 * (d * d)) / ((w * h) * (D * D)))) - (M * M))));
}
def code(c0, w, h, D, d, M):
	return (c0 / (2.0 * w)) * (((c0 * (d * d)) / ((w * h) * (D * D))) + math.sqrt(((((c0 * (d * d)) / ((w * h) * (D * D))) * ((c0 * (d * d)) / ((w * h) * (D * D)))) - (M * M))))
function code(c0, w, h, D, d, M)
	return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) + sqrt(Float64(Float64(Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) * Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D)))) - Float64(M * M)))))
end
function tmp = code(c0, w, h, D, d, M)
	tmp = (c0 / (2.0 * w)) * (((c0 * (d * d)) / ((w * h) * (D * D))) + sqrt(((((c0 * (d * d)) / ((w * h) * (D * D))) * ((c0 * (d * d)) / ((w * h) * (D * D)))) - (M * M))));
end
code[c0_, w_, h_, D_, d_, M_] := N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(N[(N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{c0}{2 \cdot w} \cdot \left(\frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)} + \sqrt{\frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)} \cdot \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)} - M \cdot M}\right)