\[\left(0 \leq x \land x \leq 1000000000\right) \land \left(-1 \leq \varepsilon \land \varepsilon \leq 1\right)\]
\[x - \sqrt{x \cdot x - \varepsilon}
\]
↓
\[\begin{array}{l}
t_0 := x - \sqrt{x \cdot x - \varepsilon}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{-154}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\frac{{\left(\frac{\varepsilon}{x}\right)}^{2} \cdot 0.25}{x} + \frac{\varepsilon}{x}\right)\\
\end{array}
\]
(FPCore (x eps) :precision binary64 (- x (sqrt (- (* x x) eps))))
↓
(FPCore (x eps)
:precision binary64
(let* ((t_0 (- x (sqrt (- (* x x) eps)))))
(if (<= t_0 -2e-154)
t_0
(* 0.5 (+ (/ (* (pow (/ eps x) 2.0) 0.25) x) (/ eps x))))))double code(double x, double eps) {
return x - sqrt(((x * x) - eps));
}
↓
double code(double x, double eps) {
double t_0 = x - sqrt(((x * x) - eps));
double tmp;
if (t_0 <= -2e-154) {
tmp = t_0;
} else {
tmp = 0.5 * (((pow((eps / x), 2.0) * 0.25) / x) + (eps / x));
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = x - sqrt(((x * x) - eps))
end function
↓
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
real(8) :: tmp
t_0 = x - sqrt(((x * x) - eps))
if (t_0 <= (-2d-154)) then
tmp = t_0
else
tmp = 0.5d0 * (((((eps / x) ** 2.0d0) * 0.25d0) / x) + (eps / x))
end if
code = tmp
end function
public static double code(double x, double eps) {
return x - Math.sqrt(((x * x) - eps));
}
↓
public static double code(double x, double eps) {
double t_0 = x - Math.sqrt(((x * x) - eps));
double tmp;
if (t_0 <= -2e-154) {
tmp = t_0;
} else {
tmp = 0.5 * (((Math.pow((eps / x), 2.0) * 0.25) / x) + (eps / x));
}
return tmp;
}
def code(x, eps):
return x - math.sqrt(((x * x) - eps))
↓
def code(x, eps):
t_0 = x - math.sqrt(((x * x) - eps))
tmp = 0
if t_0 <= -2e-154:
tmp = t_0
else:
tmp = 0.5 * (((math.pow((eps / x), 2.0) * 0.25) / x) + (eps / x))
return tmp
function code(x, eps)
return Float64(x - sqrt(Float64(Float64(x * x) - eps)))
end
↓
function code(x, eps)
t_0 = Float64(x - sqrt(Float64(Float64(x * x) - eps)))
tmp = 0.0
if (t_0 <= -2e-154)
tmp = t_0;
else
tmp = Float64(0.5 * Float64(Float64(Float64((Float64(eps / x) ^ 2.0) * 0.25) / x) + Float64(eps / x)));
end
return tmp
end
function tmp = code(x, eps)
tmp = x - sqrt(((x * x) - eps));
end
↓
function tmp_2 = code(x, eps)
t_0 = x - sqrt(((x * x) - eps));
tmp = 0.0;
if (t_0 <= -2e-154)
tmp = t_0;
else
tmp = 0.5 * (((((eps / x) ^ 2.0) * 0.25) / x) + (eps / x));
end
tmp_2 = tmp;
end
code[x_, eps_] := N[(x - N[Sqrt[N[(N[(x * x), $MachinePrecision] - eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
↓
code[x_, eps_] := Block[{t$95$0 = N[(x - N[Sqrt[N[(N[(x * x), $MachinePrecision] - eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-154], t$95$0, N[(0.5 * N[(N[(N[(N[Power[N[(eps / x), $MachinePrecision], 2.0], $MachinePrecision] * 0.25), $MachinePrecision] / x), $MachinePrecision] + N[(eps / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
x - \sqrt{x \cdot x - \varepsilon}
↓
\begin{array}{l}
t_0 := x - \sqrt{x \cdot x - \varepsilon}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{-154}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\frac{{\left(\frac{\varepsilon}{x}\right)}^{2} \cdot 0.25}{x} + \frac{\varepsilon}{x}\right)\\
\end{array}