\[\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
t_2 := y \cdot \frac{x}{a}\\
\mathbf{if}\;t_1 \leq -2 \cdot 10^{+120}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;t \ne 0:\\
\;\;\;\;\frac{z}{\frac{a}{-t}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot \left(-z\right)}{a}\\
\end{array} + t_2\\
\mathbf{elif}\;t_1 \leq 5 \cdot 10^{+170}:\\
\;\;\;\;\frac{t_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-z}{a} \cdot t + t_2\\
\end{array}
\]
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))) (t_2 (* y (/ x a))))
(if (<= t_1 -2e+120)
(+ (if (!= t 0.0) (/ z (/ a (- t))) (/ (* t (- z)) a)) t_2)
(if (<= t_1 5e+170) (/ t_1 a) (+ (* (/ (- z) a) t) t_2)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double t_2 = y * (x / a);
double tmp_1;
if (t_1 <= -2e+120) {
double tmp_2;
if (t != 0.0) {
tmp_2 = z / (a / -t);
} else {
tmp_2 = (t * -z) / a;
}
tmp_1 = tmp_2 + t_2;
} else if (t_1 <= 5e+170) {
tmp_1 = t_1 / a;
} else {
tmp_1 = ((-z / a) * t) + t_2;
}
return tmp_1;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_1 = (x * y) - (z * t)
t_2 = y * (x / a)
if (t_1 <= (-2d+120)) then
if (t /= 0.0d0) then
tmp_2 = z / (a / -t)
else
tmp_2 = (t * -z) / a
end if
tmp_1 = tmp_2 + t_2
else if (t_1 <= 5d+170) then
tmp_1 = t_1 / a
else
tmp_1 = ((-z / a) * t) + t_2
end if
code = tmp_1
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double t_2 = y * (x / a);
double tmp_1;
if (t_1 <= -2e+120) {
double tmp_2;
if (t != 0.0) {
tmp_2 = z / (a / -t);
} else {
tmp_2 = (t * -z) / a;
}
tmp_1 = tmp_2 + t_2;
} else if (t_1 <= 5e+170) {
tmp_1 = t_1 / a;
} else {
tmp_1 = ((-z / a) * t) + t_2;
}
return tmp_1;
}
def code(x, y, z, t, a):
return ((x * y) - (z * t)) / a
↓
def code(x, y, z, t, a):
t_1 = (x * y) - (z * t)
t_2 = y * (x / a)
tmp_1 = 0
if t_1 <= -2e+120:
tmp_2 = 0
if t != 0.0:
tmp_2 = z / (a / -t)
else:
tmp_2 = (t * -z) / a
tmp_1 = tmp_2 + t_2
elif t_1 <= 5e+170:
tmp_1 = t_1 / a
else:
tmp_1 = ((-z / a) * t) + t_2
return tmp_1
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
↓
function code(x, y, z, t, a)
t_1 = Float64(Float64(x * y) - Float64(z * t))
t_2 = Float64(y * Float64(x / a))
tmp_1 = 0.0
if (t_1 <= -2e+120)
tmp_2 = 0.0
if (t != 0.0)
tmp_2 = Float64(z / Float64(a / Float64(-t)));
else
tmp_2 = Float64(Float64(t * Float64(-z)) / a);
end
tmp_1 = Float64(tmp_2 + t_2);
elseif (t_1 <= 5e+170)
tmp_1 = Float64(t_1 / a);
else
tmp_1 = Float64(Float64(Float64(Float64(-z) / a) * t) + t_2);
end
return tmp_1
end
function tmp = code(x, y, z, t, a)
tmp = ((x * y) - (z * t)) / a;
end
↓
function tmp_4 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
t_2 = y * (x / a);
tmp_2 = 0.0;
if (t_1 <= -2e+120)
tmp_3 = 0.0;
if (t ~= 0.0)
tmp_3 = z / (a / -t);
else
tmp_3 = (t * -z) / a;
end
tmp_2 = tmp_3 + t_2;
elseif (t_1 <= 5e+170)
tmp_2 = t_1 / a;
else
tmp_2 = ((-z / a) * t) + t_2;
end
tmp_4 = tmp_2;
end
herbie shell --seed 2023033
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))