\[\left(x + y\right) \cdot z
\]
↓
\[\left(x + y\right) \cdot z
\]
(FPCore (x y z) :precision binary64 (* (+ x y) z))
↓
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
↓
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
↓
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z):
return (x + y) * z
↓
def code(x, y, z):
return (x + y) * z
function code(x, y, z)
return Float64(Float64(x + y) * z)
end
↓
function code(x, y, z)
return Float64(Float64(x + y) * z)
end
function tmp = code(x, y, z)
tmp = (x + y) * z;
end
↓
function tmp = code(x, y, z)
tmp = (x + y) * z;
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
↓
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\left(x + y\right) \cdot z
↓
\left(x + y\right) \cdot z