(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 (- INFINITY))
(fma -1.0 (/ t (/ a z)) (/ y (/ a x)))
(if (<= t_1 4e+252)
(- (/ (* x y) a) (/ (* z t) a))
(- (/ x (/ a y)) (/ z (/ a t)))))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma(-1.0, (t / (a / z)), (y / (a / x)));
} else if (t_1 <= 4e+252) {
tmp = ((x * y) / a) - ((z * t) / a);
} else {
tmp = (x / (a / y)) - (z / (a / t));
}
return tmp;
}
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
↓
function code(x, y, z, t, a)
t_1 = Float64(Float64(x * y) - Float64(z * t))
tmp = 0.0
if (t_1 <= Float64(-Inf))
tmp = fma(-1.0, Float64(t / Float64(a / z)), Float64(y / Float64(a / x)));
elseif (t_1 <= 4e+252)
tmp = Float64(Float64(Float64(x * y) / a) - Float64(Float64(z * t) / a));
else
tmp = Float64(Float64(x / Float64(a / y)) - Float64(z / Float64(a / t)));
end
return tmp
end
herbie shell --seed 2023027
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))