real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (sin(y) / y)) / z
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.5d-134)) .or. (.not. (z <= 4.2d-120))) then
tmp = (sin(y) / y) * (x / z)
else
tmp = x / (y * (z / sin(y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x * (Math.sin(y) / y)) / z;
}
↓
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.5e-134) || !(z <= 4.2e-120)) {
tmp = (Math.sin(y) / y) * (x / z);
} else {
tmp = x / (y * (z / Math.sin(y)));
}
return tmp;
}
def code(x, y, z):
return (x * (math.sin(y) / y)) / z
↓
def code(x, y, z):
tmp = 0
if (z <= -2.5e-134) or not (z <= 4.2e-120):
tmp = (math.sin(y) / y) * (x / z)
else:
tmp = x / (y * (z / math.sin(y)))
return tmp
function code(x, y, z)
return Float64(Float64(x * Float64(sin(y) / y)) / z)
end
↓
function code(x, y, z)
tmp = 0.0
if ((z <= -2.5e-134) || !(z <= 4.2e-120))
tmp = Float64(Float64(sin(y) / y) * Float64(x / z));
else
tmp = Float64(x / Float64(y * Float64(z / sin(y))));
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * (sin(y) / y)) / z;
end
↓
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((z <= -2.5e-134) || ~((z <= 4.2e-120)))
tmp = (sin(y) / y) * (x / z);
else
tmp = x / (y * (z / sin(y)));
end
tmp_2 = tmp;
end
herbie shell --seed 2023023
(FPCore (x y z)
:name "Linear.Quaternion:$ctanh from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< z -4.2173720203427147e-29) (/ (* x (/ 1.0 (/ y (sin y)))) z) (if (< z 4.446702369113811e+64) (/ x (* z (/ y (sin y)))) (/ (* x (/ 1.0 (/ y (sin y)))) z)))
(/ (* x (/ (sin y) y)) z))