double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + sqrt(((b * b) - ((4.0 * a) * c))));
}
return tmp;
}
↓
double code(double a, double b, double c) {
double t_0 = (-b - b) / (a * 2.0);
double t_1 = c * (a * -4.0);
double t_2 = sqrt(((b * b) + t_1));
double t_3 = (-b - t_2) / (a * 2.0);
double tmp;
if (b >= 0.0) {
tmp = t_3;
} else {
tmp = (c * 2.0) / (t_2 - b);
}
double t_4 = tmp;
double tmp_2;
if (t_4 <= -2.5e+280) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = t_0;
} else {
tmp_3 = 2.0 * ((c / ((b * b) - fma(b, b, t_1))) * (b - hypot(b, sqrt(t_1))));
}
tmp_2 = tmp_3;
} else if (t_4 <= -2e-197) {
tmp_2 = t_4;
} else if (t_4 <= 0.0) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = t_3;
} else {
tmp_4 = (c * 2.0) / fma(2.0, (c / (b / a)), (b * -2.0));
}
tmp_2 = tmp_4;
} else if (t_4 <= 1e+288) {
tmp_2 = t_4;
} else if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = (c * 2.0) / (b * -2.0);
}
return tmp_2;
}
function code(a, b, c)
tmp = 0.0
if (b >= 0.0)
tmp = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a));
else
tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))));
end
return tmp
end
↓
function code(a, b, c)
t_0 = Float64(Float64(Float64(-b) - b) / Float64(a * 2.0))
t_1 = Float64(c * Float64(a * -4.0))
t_2 = sqrt(Float64(Float64(b * b) + t_1))
t_3 = Float64(Float64(Float64(-b) - t_2) / Float64(a * 2.0))
tmp = 0.0
if (b >= 0.0)
tmp = t_3;
else
tmp = Float64(Float64(c * 2.0) / Float64(t_2 - b));
end
t_4 = tmp
tmp_2 = 0.0
if (t_4 <= -2.5e+280)
tmp_3 = 0.0
if (b >= 0.0)
tmp_3 = t_0;
else
tmp_3 = Float64(2.0 * Float64(Float64(c / Float64(Float64(b * b) - fma(b, b, t_1))) * Float64(b - hypot(b, sqrt(t_1)))));
end
tmp_2 = tmp_3;
elseif (t_4 <= -2e-197)
tmp_2 = t_4;
elseif (t_4 <= 0.0)
tmp_4 = 0.0
if (b >= 0.0)
tmp_4 = t_3;
else
tmp_4 = Float64(Float64(c * 2.0) / fma(2.0, Float64(c / Float64(b / a)), Float64(b * -2.0)));
end
tmp_2 = tmp_4;
elseif (t_4 <= 1e+288)
tmp_2 = t_4;
elseif (b >= 0.0)
tmp_2 = t_0;
else
tmp_2 = Float64(Float64(c * 2.0) / Float64(b * -2.0));
end
return tmp_2
end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
↓
code[a_, b_, c_] := Block[{t$95$0 = N[(N[((-b) - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(N[(b * b), $MachinePrecision] + t$95$1), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[((-b) - t$95$2), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = If[GreaterEqual[b, 0.0], t$95$3, N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$2 - b), $MachinePrecision]), $MachinePrecision]]}, If[LessEqual[t$95$4, -2.5e+280], If[GreaterEqual[b, 0.0], t$95$0, N[(2.0 * N[(N[(c / N[(N[(b * b), $MachinePrecision] - N[(b * b + t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(b - N[Sqrt[b ^ 2 + N[Sqrt[t$95$1], $MachinePrecision] ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[LessEqual[t$95$4, -2e-197], t$95$4, If[LessEqual[t$95$4, 0.0], If[GreaterEqual[b, 0.0], t$95$3, N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(c / N[(b / a), $MachinePrecision]), $MachinePrecision] + N[(b * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], If[LessEqual[t$95$4, 1e+288], t$95$4, If[GreaterEqual[b, 0.0], t$95$0, N[(N[(c * 2.0), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]]]