(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- y z) t) (- a z))))
(if (<= t_1 -1e+306)
(+ x (* t (/ (- y z) (- a z))))
(if (<= t_1 2e+218) (+ t_1 x) (+ x (/ (- y z) (/ (- a z) t)))))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if (t_1 <= -1e+306) {
tmp = x + (t * ((y - z) / (a - z)));
} else if (t_1 <= 2e+218) {
tmp = t_1 + x;
} else {
tmp = x + ((y - z) / ((a - z) / t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - z) * t) / (a - z)
if (t_1 <= (-1d+306)) then
tmp = x + (t * ((y - z) / (a - z)))
else if (t_1 <= 2d+218) then
tmp = t_1 + x
else
tmp = x + ((y - z) / ((a - z) / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) * t) / (a - z);
double tmp;
if (t_1 <= -1e+306) {
tmp = x + (t * ((y - z) / (a - z)));
} else if (t_1 <= 2e+218) {
tmp = t_1 + x;
} else {
tmp = x + ((y - z) / ((a - z) / t));
}
return tmp;
}
def code(x, y, z, t, a):
return x + (((y - z) * t) / (a - z))
↓
def code(x, y, z, t, a):
t_1 = ((y - z) * t) / (a - z)
tmp = 0
if t_1 <= -1e+306:
tmp = x + (t * ((y - z) / (a - z)))
elif t_1 <= 2e+218:
tmp = t_1 + x
else:
tmp = x + ((y - z) / ((a - z) / t))
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z)))
end
herbie shell --seed 2023016
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(if (< t -1.0682974490174067e-39) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t))))
(+ x (/ (* (- y z) t) (- a z))))