(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* y (- z t))))
(if (<= t_1 -5e+162)
(+ x (/ y (/ a (- z t))))
(if (<= t_1 2e+165) (+ x (/ t_1 a)) (+ x (* (- z t) (/ y a)))))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = y * (z - t);
double tmp;
if (t_1 <= -5e+162) {
tmp = x + (y / (a / (z - t)));
} else if (t_1 <= 2e+165) {
tmp = x + (t_1 / a);
} else {
tmp = x + ((z - t) * (y / a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z - t)
if (t_1 <= (-5d+162)) then
tmp = x + (y / (a / (z - t)))
else if (t_1 <= 2d+165) then
tmp = x + (t_1 / a)
else
tmp = x + ((z - t) * (y / a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = y * (z - t);
double tmp;
if (t_1 <= -5e+162) {
tmp = x + (y / (a / (z - t)));
} else if (t_1 <= 2e+165) {
tmp = x + (t_1 / a);
} else {
tmp = x + ((z - t) * (y / a));
}
return tmp;
}
def code(x, y, z, t, a):
return x + ((y * (z - t)) / a)
↓
def code(x, y, z, t, a):
t_1 = y * (z - t)
tmp = 0
if t_1 <= -5e+162:
tmp = x + (y / (a / (z - t)))
elif t_1 <= 2e+165:
tmp = x + (t_1 / a)
else:
tmp = x + ((z - t) * (y / a))
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(Float64(y * Float64(z - t)) / a))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(y * Float64(z - t))
tmp = 0.0
if (t_1 <= -5e+162)
tmp = Float64(x + Float64(y / Float64(a / Float64(z - t))));
elseif (t_1 <= 2e+165)
tmp = Float64(x + Float64(t_1 / a));
else
tmp = Float64(x + Float64(Float64(z - t) * Float64(y / a)));
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x + ((y * (z - t)) / a);
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = y * (z - t);
tmp = 0.0;
if (t_1 <= -5e+162)
tmp = x + (y / (a / (z - t)));
elseif (t_1 <= 2e+165)
tmp = x + (t_1 / a);
else
tmp = x + ((z - t) * (y / a));
end
tmp_2 = tmp;
end
herbie shell --seed 2023016
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:herbie-target
(if (< y -1.0761266216389975e-10) (+ x (/ 1.0 (/ (/ a (- z t)) y))) (if (< y 2.894426862792089e-49) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t))))))
(+ x (/ (* y (- z t)) a)))