| Alternative 1 | |
|---|---|
| Error | 0.2 |
| Cost | 26240 |
\[0.5 + \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) \cdot \sqrt{\log u1 \cdot -0.05555555555555555}
\]
(FPCore (u1 u2) :precision binary64 (+ (* (* (/ 1.0 6.0) (pow (* -2.0 (log u1)) 0.5)) (cos (* (* 2.0 PI) u2))) 0.5))
(FPCore (u1 u2) :precision binary64 (+ (* (* (* 0.16666666666666666 (sqrt 2.0)) (sqrt (- (log u1)))) (cos (* (* 2.0 PI) u2))) 0.5))
double code(double u1, double u2) {
return (((1.0 / 6.0) * pow((-2.0 * log(u1)), 0.5)) * cos(((2.0 * ((double) M_PI)) * u2))) + 0.5;
}
double code(double u1, double u2) {
return (((0.16666666666666666 * sqrt(2.0)) * sqrt(-log(u1))) * cos(((2.0 * ((double) M_PI)) * u2))) + 0.5;
}
public static double code(double u1, double u2) {
return (((1.0 / 6.0) * Math.pow((-2.0 * Math.log(u1)), 0.5)) * Math.cos(((2.0 * Math.PI) * u2))) + 0.5;
}
public static double code(double u1, double u2) {
return (((0.16666666666666666 * Math.sqrt(2.0)) * Math.sqrt(-Math.log(u1))) * Math.cos(((2.0 * Math.PI) * u2))) + 0.5;
}
def code(u1, u2): return (((1.0 / 6.0) * math.pow((-2.0 * math.log(u1)), 0.5)) * math.cos(((2.0 * math.pi) * u2))) + 0.5
def code(u1, u2): return (((0.16666666666666666 * math.sqrt(2.0)) * math.sqrt(-math.log(u1))) * math.cos(((2.0 * math.pi) * u2))) + 0.5
function code(u1, u2) return Float64(Float64(Float64(Float64(1.0 / 6.0) * (Float64(-2.0 * log(u1)) ^ 0.5)) * cos(Float64(Float64(2.0 * pi) * u2))) + 0.5) end
function code(u1, u2) return Float64(Float64(Float64(Float64(0.16666666666666666 * sqrt(2.0)) * sqrt(Float64(-log(u1)))) * cos(Float64(Float64(2.0 * pi) * u2))) + 0.5) end
function tmp = code(u1, u2) tmp = (((1.0 / 6.0) * ((-2.0 * log(u1)) ^ 0.5)) * cos(((2.0 * pi) * u2))) + 0.5; end
function tmp = code(u1, u2) tmp = (((0.16666666666666666 * sqrt(2.0)) * sqrt(-log(u1))) * cos(((2.0 * pi) * u2))) + 0.5; end
code[u1_, u2_] := N[(N[(N[(N[(1.0 / 6.0), $MachinePrecision] * N[Power[N[(-2.0 * N[Log[u1], $MachinePrecision]), $MachinePrecision], 0.5], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(2.0 * Pi), $MachinePrecision] * u2), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
code[u1_, u2_] := N[(N[(N[(N[(0.16666666666666666 * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[Sqrt[(-N[Log[u1], $MachinePrecision])], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(2.0 * Pi), $MachinePrecision] * u2), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5
\left(\left(0.16666666666666666 \cdot \sqrt{2}\right) \cdot \sqrt{-\log u1}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5
Results
Initial program 0.4
Taylor expanded in u1 around inf 0.3
Simplified0.3
[Start]0.3 | \[ \left(0.16666666666666666 \cdot \left(\sqrt{2} \cdot \sqrt{\log \left(\frac{1}{u1}\right)}\right)\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5
\] |
|---|---|
associate-*r* [=>]0.3 | \[ \color{blue}{\left(\left(0.16666666666666666 \cdot \sqrt{2}\right) \cdot \sqrt{\log \left(\frac{1}{u1}\right)}\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5
\] |
log-rec [=>]0.3 | \[ \left(\left(0.16666666666666666 \cdot \sqrt{2}\right) \cdot \sqrt{\color{blue}{-\log u1}}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5
\] |
Final simplification0.3
| Alternative 1 | |
|---|---|
| Error | 0.2 |
| Cost | 26240 |
| Alternative 2 | |
|---|---|
| Error | 0.9 |
| Cost | 19456 |
| Alternative 3 | |
|---|---|
| Error | 0.9 |
| Cost | 13120 |
herbie shell --seed 2023011
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (and (<= 0.0 u1) (<= u1 1.0)) (and (<= 0.0 u2) (<= u2 1.0)))
(+ (* (* (/ 1.0 6.0) (pow (* -2.0 (log u1)) 0.5)) (cos (* (* 2.0 PI) u2))) 0.5))