(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- a t))))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* y (- z t)) (- a t))))
(if (or (<= t_1 -2e+247) (not (<= t_1 2e+292)))
(+ x (* (- z t) (/ y (- a t))))
(+ t_1 x))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / (a - t);
double tmp;
if ((t_1 <= -2e+247) || !(t_1 <= 2e+292)) {
tmp = x + ((z - t) * (y / (a - t)));
} else {
tmp = t_1 + x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (a - t))
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y * (z - t)) / (a - t)
if ((t_1 <= (-2d+247)) .or. (.not. (t_1 <= 2d+292))) then
tmp = x + ((z - t) * (y / (a - t)))
else
tmp = t_1 + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (a - t));
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / (a - t);
double tmp;
if ((t_1 <= -2e+247) || !(t_1 <= 2e+292)) {
tmp = x + ((z - t) * (y / (a - t)));
} else {
tmp = t_1 + x;
}
return tmp;
}
def code(x, y, z, t, a):
return x + ((y * (z - t)) / (a - t))
↓
def code(x, y, z, t, a):
t_1 = (y * (z - t)) / (a - t)
tmp = 0
if (t_1 <= -2e+247) or not (t_1 <= 2e+292):
tmp = x + ((z - t) * (y / (a - t)))
else:
tmp = t_1 + x
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(a - t)))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(Float64(y * Float64(z - t)) / Float64(a - t))
tmp = 0.0
if ((t_1 <= -2e+247) || !(t_1 <= 2e+292))
tmp = Float64(x + Float64(Float64(z - t) * Float64(y / Float64(a - t))));
else
tmp = Float64(t_1 + x);
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x + ((y * (z - t)) / (a - t));
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = (y * (z - t)) / (a - t);
tmp = 0.0;
if ((t_1 <= -2e+247) || ~((t_1 <= 2e+292)))
tmp = x + ((z - t) * (y / (a - t)));
else
tmp = t_1 + x;
end
tmp_2 = tmp;
end
herbie shell --seed 2022364
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(+ x (/ y (/ (- a t) (- z t))))
(+ x (/ (* y (- z t)) (- a t))))