(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 -2e+266)
(* (* z x) (+ y -1.0))
(if (<= t_0 2e+207)
(* x (+ 1.0 (* z (+ y -1.0))))
(+ (* y (* z x)) (* x (- 1.0 z)))))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -2e+266) {
tmp = (z * x) * (y + -1.0);
} else if (t_0 <= 2e+207) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = (y * (z * x)) + (x * (1.0 - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-2d+266)) then
tmp = (z * x) * (y + (-1.0d0))
else if (t_0 <= 2d+207) then
tmp = x * (1.0d0 + (z * (y + (-1.0d0))))
else
tmp = (y * (z * x)) + (x * (1.0d0 - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
↓
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -2e+266) {
tmp = (z * x) * (y + -1.0);
} else if (t_0 <= 2e+207) {
tmp = x * (1.0 + (z * (y + -1.0)));
} else {
tmp = (y * (z * x)) + (x * (1.0 - z));
}
return tmp;
}
def code(x, y, z):
return x * (1.0 - ((1.0 - y) * z))
↓
def code(x, y, z):
t_0 = (1.0 - y) * z
tmp = 0
if t_0 <= -2e+266:
tmp = (z * x) * (y + -1.0)
elif t_0 <= 2e+207:
tmp = x * (1.0 + (z * (y + -1.0)))
else:
tmp = (y * (z * x)) + (x * (1.0 - z))
return tmp
function code(x, y, z)
return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end