| Alternative 1 | |
|---|---|
| Error | 11.3 |
| Cost | 584 |
\[\begin{array}{l}
\mathbf{if}\;x \leq -140:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 29000000000000:\\
\;\;\;\;y \cdot \left(z \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (- (* x x) (* (* y 4.0) z)))
(FPCore (x y z) :precision binary64 (fma y (* z -4.0) (* x x)))
double code(double x, double y, double z) {
return (x * x) - ((y * 4.0) * z);
}
double code(double x, double y, double z) {
return fma(y, (z * -4.0), (x * x));
}
function code(x, y, z) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * z)) end
function code(x, y, z) return fma(y, Float64(z * -4.0), Float64(x * x)) end
code[x_, y_, z_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(y * N[(z * -4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(y, z \cdot -4, x \cdot x\right)
Initial program 0.0
Simplified0.0
Final simplification0.0
| Alternative 1 | |
|---|---|
| Error | 11.3 |
| Cost | 584 |
| Alternative 2 | |
|---|---|
| Error | 0.0 |
| Cost | 576 |
| Alternative 3 | |
|---|---|
| Error | 35.7 |
| Cost | 192 |
herbie shell --seed 2022349
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4.0) z)))