double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
}
↓
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = pow((b - y), 2.0);
double t_2 = z * (t - a);
double t_3 = ((x * y) + t_2) / (y + (z * (b - y)));
double t_4 = (t - a) / (b - y);
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = ((t / (b - y)) + ((y / z) * (x / (b - y)))) + (((a - t) / (y * z)) - (a / (b - y)));
} else if (t_3 <= -2e-245) {
tmp = t_3;
} else if (t_3 <= 0.0) {
tmp = (((x * y) / (b - y)) / z) + (t_4 - ((y / z) * ((t - a) / t_1)));
} else if (t_3 <= 1e+300) {
tmp = fma(y, x, t_2) / fma(z, (b - y), y);
} else if (t_3 <= ((double) INFINITY)) {
tmp = x / (1.0 - z);
} else {
tmp = t_4 + (((x * (y / (b - y))) + (y * ((a - t) / t_1))) / z);
}
return tmp;
}
function code(x, y, z, t, a, b)
return Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y))))
end
↓
function code(x, y, z, t, a, b)
t_1 = Float64(b - y) ^ 2.0
t_2 = Float64(z * Float64(t - a))
t_3 = Float64(Float64(Float64(x * y) + t_2) / Float64(y + Float64(z * Float64(b - y))))
t_4 = Float64(Float64(t - a) / Float64(b - y))
tmp = 0.0
if (t_3 <= Float64(-Inf))
tmp = Float64(Float64(Float64(t / Float64(b - y)) + Float64(Float64(y / z) * Float64(x / Float64(b - y)))) + Float64(Float64(Float64(a - t) / Float64(y * z)) - Float64(a / Float64(b - y))));
elseif (t_3 <= -2e-245)
tmp = t_3;
elseif (t_3 <= 0.0)
tmp = Float64(Float64(Float64(Float64(x * y) / Float64(b - y)) / z) + Float64(t_4 - Float64(Float64(y / z) * Float64(Float64(t - a) / t_1))));
elseif (t_3 <= 1e+300)
tmp = Float64(fma(y, x, t_2) / fma(z, Float64(b - y), y));
elseif (t_3 <= Inf)
tmp = Float64(x / Float64(1.0 - z));
else
tmp = Float64(t_4 + Float64(Float64(Float64(x * Float64(y / Float64(b - y))) + Float64(y * Float64(Float64(a - t) / t_1))) / z));
end
return tmp
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Power[N[(b - y), $MachinePrecision], 2.0], $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(x * y), $MachinePrecision] + t$95$2), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(t - a), $MachinePrecision] / N[(b - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(N[(t / N[(b - y), $MachinePrecision]), $MachinePrecision] + N[(N[(y / z), $MachinePrecision] * N[(x / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(a - t), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(a / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, -2e-245], t$95$3, If[LessEqual[t$95$3, 0.0], N[(N[(N[(N[(x * y), $MachinePrecision] / N[(b - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] + N[(t$95$4 - N[(N[(y / z), $MachinePrecision] * N[(N[(t - a), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1e+300], N[(N[(y * x + t$95$2), $MachinePrecision] / N[(z * N[(b - y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], N[(x / N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(t$95$4 + N[(N[(N[(x * N[(y / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * N[(N[(a - t), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]]]]]]]]]