| Alternative 1 | |
|---|---|
| Error | 11.3 |
| Cost | 585 |
\[\begin{array}{l}
\mathbf{if}\;z \leq -9.5 \cdot 10^{-16} \lor \neg \left(z \leq 0.00335\right):\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
(FPCore (x y z) :precision binary64 (+ (fma (* z 2.0) z (* z z)) (* x y)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
double code(double x, double y, double z) {
return fma((z * 2.0), z, (z * z)) + (x * y);
}
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function code(x, y, z) return Float64(fma(Float64(z * 2.0), z, Float64(z * z)) + Float64(x * y)) end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(N[(z * 2.0), $MachinePrecision] * z + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(z \cdot 2, z, z \cdot z\right) + x \cdot y
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.0
Applied egg-rr0.1
Applied egg-rr0.1
Final simplification0.1
| Alternative 1 | |
|---|---|
| Error | 11.3 |
| Cost | 585 |
| Alternative 2 | |
|---|---|
| Error | 11.3 |
| Cost | 584 |
| Alternative 3 | |
|---|---|
| Error | 0.1 |
| Cost | 576 |
| Alternative 4 | |
|---|---|
| Error | 23.9 |
| Cost | 192 |
herbie shell --seed 2022343
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))