(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t)))
(t_2 (/ t_1 a))
(t_3 (- (/ x (/ a y)) (/ z (/ a t)))))
(if (<= t_1 -2e+285)
(fma y (/ x a) (/ (- z) (/ a t)))
(if (<= t_1 -2e-127)
t_2
(if (<= t_1 1e-322) t_3 (if (<= t_1 1e+252) t_2 t_3))))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double t_2 = t_1 / a;
double t_3 = (x / (a / y)) - (z / (a / t));
double tmp;
if (t_1 <= -2e+285) {
tmp = fma(y, (x / a), (-z / (a / t)));
} else if (t_1 <= -2e-127) {
tmp = t_2;
} else if (t_1 <= 1e-322) {
tmp = t_3;
} else if (t_1 <= 1e+252) {
tmp = t_2;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
\[\leadsto \begin{array}{l}
\mathbf{if}\;x \cdot y - z \cdot t \leq -2 \cdot 10^{+285}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{x}{a}, \frac{-z}{\frac{a}{t}}\right)\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq -2 \cdot 10^{-127}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq 10^{-322}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} - \frac{z}{\frac{a}{t}}\\
\mathbf{elif}\;x \cdot y - z \cdot t \leq 10^{+252}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} - \frac{z}{\frac{a}{t}}\\
\end{array}
\]
herbie shell --seed 2022329
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))