\[ \begin{array}{c}[x, y] = \mathsf{sort}([x, y])\\ \end{array} \]
Math FPCore C Fortran Java Python Julia MATLAB Wolfram TeX \[\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\]
↓
\[\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+196}:\\
\;\;\;\;\frac{\frac{1}{x}}{y \cdot \left(z \cdot z + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{z \cdot x}}{y}}{z}\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z))))) ↓
(FPCore (x y z)
:precision binary64
(if (<= (* z z) 4e+196)
(/ (/ 1.0 x) (* y (+ (* z z) 1.0)))
(/ (/ (/ 1.0 (* z x)) y) z))) double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
↓
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+196) {
tmp = (1.0 / x) / (y * ((z * z) + 1.0));
} else {
tmp = ((1.0 / (z * x)) / y) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 4d+196) then
tmp = (1.0d0 / x) / (y * ((z * z) + 1.0d0))
else
tmp = ((1.0d0 / (z * x)) / y) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
↓
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+196) {
tmp = (1.0 / x) / (y * ((z * z) + 1.0));
} else {
tmp = ((1.0 / (z * x)) / y) / z;
}
return tmp;
}
def code(x, y, z):
return (1.0 / x) / (y * (1.0 + (z * z)))
↓
def code(x, y, z):
tmp = 0
if (z * z) <= 4e+196:
tmp = (1.0 / x) / (y * ((z * z) + 1.0))
else:
tmp = ((1.0 / (z * x)) / y) / z
return tmp
function code(x, y, z)
return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z))))
end
↓
function code(x, y, z)
tmp = 0.0
if (Float64(z * z) <= 4e+196)
tmp = Float64(Float64(1.0 / x) / Float64(y * Float64(Float64(z * z) + 1.0)));
else
tmp = Float64(Float64(Float64(1.0 / Float64(z * x)) / y) / z);
end
return tmp
end
function tmp = code(x, y, z)
tmp = (1.0 / x) / (y * (1.0 + (z * z)));
end
↓
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((z * z) <= 4e+196)
tmp = (1.0 / x) / (y * ((z * z) + 1.0));
else
tmp = ((1.0 / (z * x)) / y) / z;
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+196], N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(N[(z * z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / N[(z * x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] / z), $MachinePrecision]]
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
↓
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+196}:\\
\;\;\;\;\frac{\frac{1}{x}}{y \cdot \left(z \cdot z + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{1}{z \cdot x}}{y}}{z}\\
\end{array}