\[0 \leq e \land e \leq 1\]
\[\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\]
↓
\[e \cdot \frac{\sin v}{1 + \cos v \cdot e}
\]
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
↓
(FPCore (e v) :precision binary64 (* e (/ (sin v) (+ 1.0 (* (cos v) e)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
↓
double code(double e, double v) {
return e * (sin(v) / (1.0 + (cos(v) * e)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
↓
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (sin(v) / (1.0d0 + (cos(v) * e)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
↓
public static double code(double e, double v) {
return e * (Math.sin(v) / (1.0 + (Math.cos(v) * e)));
}
def code(e, v):
return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
↓
def code(e, v):
return e * (math.sin(v) / (1.0 + (math.cos(v) * e)))
function code(e, v)
return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v))))
end
↓
function code(e, v)
return Float64(e * Float64(sin(v) / Float64(1.0 + Float64(cos(v) * e))))
end
function tmp = code(e, v)
tmp = (e * sin(v)) / (1.0 + (e * cos(v)));
end
↓
function tmp = code(e, v)
tmp = e * (sin(v) / (1.0 + (cos(v) * e)));
end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
↓
code[e_, v_] := N[(e * N[(N[Sin[v], $MachinePrecision] / N[(1.0 + N[(N[Cos[v], $MachinePrecision] * e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
↓
e \cdot \frac{\sin v}{1 + \cos v \cdot e}