(FPCore (a b c)
:precision binary64
(if (>= b 0.0)
(/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))
↓
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (+ (* b b) (* c (* a -4.0))))))
(if (<= b -2.22e+145)
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) b)) (- (/ (+ b b) (* 2.0 a))))
(if (<= b 2e+146)
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (- t_0 b) (* 2.0 a)))
(if (>= b 0.0) (/ (- c) b) (/ (- b b) (* 2.0 a)))))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - sqrt(((b * b) - ((4.0 * a) * c))));
} else {
tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
return tmp;
}
↓
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) + (c * (a * -4.0))));
double tmp_1;
if (b <= -2.22e+145) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (2.0 * c) / (-b - b);
} else {
tmp_2 = -((b + b) / (2.0 * a));
}
tmp_1 = tmp_2;
} else if (b <= 2e+146) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (2.0 * c) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -c / b;
} else {
tmp_1 = (b - b) / (2.0 * a);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - sqrt(((b * b) - ((4.0d0 * a) * c))))
else
tmp = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end if
code = tmp
end function
↓
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) + (c * (a * (-4.0d0)))))
if (b <= (-2.22d+145)) then
if (b >= 0.0d0) then
tmp_2 = (2.0d0 * c) / (-b - b)
else
tmp_2 = -((b + b) / (2.0d0 * a))
end if
tmp_1 = tmp_2
else if (b <= 2d+146) then
if (b >= 0.0d0) then
tmp_3 = (2.0d0 * c) / (-b - t_0)
else
tmp_3 = (t_0 - b) / (2.0d0 * a)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = -c / b
else
tmp_1 = (b - b) / (2.0d0 * a)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - Math.sqrt(((b * b) - ((4.0 * a) * c))));
} else {
tmp = (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
return tmp;
}
↓
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) + (c * (a * -4.0))));
double tmp_1;
if (b <= -2.22e+145) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (2.0 * c) / (-b - b);
} else {
tmp_2 = -((b + b) / (2.0 * a));
}
tmp_1 = tmp_2;
} else if (b <= 2e+146) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (2.0 * c) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -c / b;
} else {
tmp_1 = (b - b) / (2.0 * a);
}
return tmp_1;
}
def code(a, b, c):
tmp = 0
if b >= 0.0:
tmp = (2.0 * c) / (-b - math.sqrt(((b * b) - ((4.0 * a) * c))))
else:
tmp = (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
return tmp
↓
def code(a, b, c):
t_0 = math.sqrt(((b * b) + (c * (a * -4.0))))
tmp_1 = 0
if b <= -2.22e+145:
tmp_2 = 0
if b >= 0.0:
tmp_2 = (2.0 * c) / (-b - b)
else:
tmp_2 = -((b + b) / (2.0 * a))
tmp_1 = tmp_2
elif b <= 2e+146:
tmp_3 = 0
if b >= 0.0:
tmp_3 = (2.0 * c) / (-b - t_0)
else:
tmp_3 = (t_0 - b) / (2.0 * a)
tmp_1 = tmp_3
elif b >= 0.0:
tmp_1 = -c / b
else:
tmp_1 = (b - b) / (2.0 * a)
return tmp_1
function code(a, b, c)
tmp = 0.0
if (b >= 0.0)
tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))));
else
tmp = Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a));
end
return tmp
end
↓
function code(a, b, c)
t_0 = sqrt(Float64(Float64(b * b) + Float64(c * Float64(a * -4.0))))
tmp_1 = 0.0
if (b <= -2.22e+145)
tmp_2 = 0.0
if (b >= 0.0)
tmp_2 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - b));
else
tmp_2 = Float64(-Float64(Float64(b + b) / Float64(2.0 * a)));
end
tmp_1 = tmp_2;
elseif (b <= 2e+146)
tmp_3 = 0.0
if (b >= 0.0)
tmp_3 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0));
else
tmp_3 = Float64(Float64(t_0 - b) / Float64(2.0 * a));
end
tmp_1 = tmp_3;
elseif (b >= 0.0)
tmp_1 = Float64(Float64(-c) / b);
else
tmp_1 = Float64(Float64(b - b) / Float64(2.0 * a));
end
return tmp_1
end
function tmp_2 = code(a, b, c)
tmp = 0.0;
if (b >= 0.0)
tmp = (2.0 * c) / (-b - sqrt(((b * b) - ((4.0 * a) * c))));
else
tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
end
tmp_2 = tmp;
end
↓
function tmp_5 = code(a, b, c)
t_0 = sqrt(((b * b) + (c * (a * -4.0))));
tmp_2 = 0.0;
if (b <= -2.22e+145)
tmp_3 = 0.0;
if (b >= 0.0)
tmp_3 = (2.0 * c) / (-b - b);
else
tmp_3 = -((b + b) / (2.0 * a));
end
tmp_2 = tmp_3;
elseif (b <= 2e+146)
tmp_4 = 0.0;
if (b >= 0.0)
tmp_4 = (2.0 * c) / (-b - t_0);
else
tmp_4 = (t_0 - b) / (2.0 * a);
end
tmp_2 = tmp_4;
elseif (b >= 0.0)
tmp_2 = -c / b;
else
tmp_2 = (b - b) / (2.0 * a);
end
tmp_5 = tmp_2;
end
herbie shell --seed 2022325
(FPCore (a b c)
:name "jeff quadratic root 2"
:precision binary64
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c))))) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))