(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* y (- z t)) a)) (t_2 (+ x (/ (- t z) (/ a y)))))
(if (<= t_1 -1e+281) t_2 (if (<= t_1 100000000000.0) (- x t_1) t_2))))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = x + ((t - z) / (a / y));
double tmp;
if (t_1 <= -1e+281) {
tmp = t_2;
} else if (t_1 <= 100000000000.0) {
tmp = x - t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * (z - t)) / a
t_2 = x + ((t - z) / (a / y))
if (t_1 <= (-1d+281)) then
tmp = t_2
else if (t_1 <= 100000000000.0d0) then
tmp = x - t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = x + ((t - z) / (a / y));
double tmp;
if (t_1 <= -1e+281) {
tmp = t_2;
} else if (t_1 <= 100000000000.0) {
tmp = x - t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a):
return x - ((y * (z - t)) / a)
↓
def code(x, y, z, t, a):
t_1 = (y * (z - t)) / a
t_2 = x + ((t - z) / (a / y))
tmp = 0
if t_1 <= -1e+281:
tmp = t_2
elif t_1 <= 100000000000.0:
tmp = x - t_1
else:
tmp = t_2
return tmp
function code(x, y, z, t, a)
return Float64(x - Float64(Float64(y * Float64(z - t)) / a))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(Float64(y * Float64(z - t)) / a)
t_2 = Float64(x + Float64(Float64(t - z) / Float64(a / y)))
tmp = 0.0
if (t_1 <= -1e+281)
tmp = t_2;
elseif (t_1 <= 100000000000.0)
tmp = Float64(x - t_1);
else
tmp = t_2;
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x - ((y * (z - t)) / a);
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = (y * (z - t)) / a;
t_2 = x + ((t - z) / (a / y));
tmp = 0.0;
if (t_1 <= -1e+281)
tmp = t_2;
elseif (t_1 <= 100000000000.0)
tmp = x - t_1;
else
tmp = t_2;
end
tmp_2 = tmp;
end
herbie shell --seed 2022325
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, F"
:precision binary64
:herbie-target
(if (< y -1.0761266216389975e-10) (- x (/ 1.0 (/ (/ a (- z t)) y))) (if (< y 2.894426862792089e-49) (- x (/ (* y (- z t)) a)) (- x (/ y (/ a (- z t))))))
(- x (/ (* y (- z t)) a)))