(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- z a)))))
↓
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- z a) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
↓
double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (z - a)))
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((z - a) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (z - a)));
}
↓
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
def code(x, y, z, t, a):
return x + (y * ((z - t) / (z - a)))
↓
def code(x, y, z, t, a):
return x + (y / ((z - a) / (z - t)))
function code(x, y, z, t, a)
return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(z - a))))
end
↓
function code(x, y, z, t, a)
return Float64(x + Float64(y / Float64(Float64(z - a) / Float64(z - t))))
end
function tmp = code(x, y, z, t, a)
tmp = x + (y * ((z - t) / (z - a)));
end
↓
function tmp = code(x, y, z, t, a)
tmp = x + (y / ((z - a) / (z - t)));
end
herbie shell --seed 2022317
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))