\[\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\frac{a}{b}}{3}
\]
(FPCore (x y z t a b)
:precision binary64
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
↓
(FPCore (x y z t a b)
:precision binary64
(- (* (* 2.0 (sqrt x)) (cos y)) (/ (/ a b) 3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
↓
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
↓
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
↓
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - ((a / b) / 3.0);
}
def code(x, y, z, t, a, b):
return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
↓
def code(x, y, z, t, a, b):
return ((2.0 * math.sqrt(x)) * math.cos(y)) - ((a / b) / 3.0)
function code(x, y, z, t, a, b)
return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
↓
function code(x, y, z, t, a, b)
return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(Float64(a / b) / 3.0))
end
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
↓
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - ((a / b) / 3.0);
end