\[\left(\left(x \cdot 3\right) \cdot y\right) \cdot y
\]
↓
\[\left(y \cdot x\right) \cdot \left(y \cdot 3\right)
\]
(FPCore (x y) :precision binary64 (* (* (* x 3.0) y) y))
↓
(FPCore (x y) :precision binary64 (* (* y x) (* y 3.0)))
double code(double x, double y) {
return ((x * 3.0) * y) * y;
}
↓
double code(double x, double y) {
return (y * x) * (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 3.0d0) * y) * y
end function
↓
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * x) * (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((x * 3.0) * y) * y;
}
↓
public static double code(double x, double y) {
return (y * x) * (y * 3.0);
}
def code(x, y):
return ((x * 3.0) * y) * y
↓
def code(x, y):
return (y * x) * (y * 3.0)
function code(x, y)
return Float64(Float64(Float64(x * 3.0) * y) * y)
end
↓
function code(x, y)
return Float64(Float64(y * x) * Float64(y * 3.0))
end
function tmp = code(x, y)
tmp = ((x * 3.0) * y) * y;
end
↓
function tmp = code(x, y)
tmp = (y * x) * (y * 3.0);
end
code[x_, y_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] * y), $MachinePrecision]
↓
code[x_, y_] := N[(N[(y * x), $MachinePrecision] * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot 3\right) \cdot y\right) \cdot y
↓
\left(y \cdot x\right) \cdot \left(y \cdot 3\right)