(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
↓
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
↓
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
↓
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z):
return (x * math.cos(y)) + (z * math.sin(y))
↓
def code(x, y, z):
return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z)
return Float64(Float64(x * cos(y)) + Float64(z * sin(y)))
end
↓
function code(x, y, z)
return Float64(Float64(x * cos(y)) + Float64(z * sin(y)))
end
function tmp = code(x, y, z)
tmp = (x * cos(y)) + (z * sin(y));
end
↓
function tmp = code(x, y, z)
tmp = (x * cos(y)) + (z * sin(y));
end