\[\left(\left(x \cdot 3\right) \cdot x\right) \cdot y
\]
↓
\[x \cdot \left(x \cdot \left(3 \cdot y\right)\right)
\]
(FPCore (x y) :precision binary64 (* (* (* x 3.0) x) y))
↓
(FPCore (x y) :precision binary64 (* x (* x (* 3.0 y))))
double code(double x, double y) {
return ((x * 3.0) * x) * y;
}
↓
double code(double x, double y) {
return x * (x * (3.0 * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 3.0d0) * x) * y
end function
↓
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x * (3.0d0 * y))
end function
public static double code(double x, double y) {
return ((x * 3.0) * x) * y;
}
↓
public static double code(double x, double y) {
return x * (x * (3.0 * y));
}
def code(x, y):
return ((x * 3.0) * x) * y
↓
def code(x, y):
return x * (x * (3.0 * y))
function code(x, y)
return Float64(Float64(Float64(x * 3.0) * x) * y)
end
↓
function code(x, y)
return Float64(x * Float64(x * Float64(3.0 * y)))
end
function tmp = code(x, y)
tmp = ((x * 3.0) * x) * y;
end
↓
function tmp = code(x, y)
tmp = x * (x * (3.0 * y));
end
code[x_, y_] := N[(N[(N[(x * 3.0), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]
↓
code[x_, y_] := N[(x * N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(\left(x \cdot 3\right) \cdot x\right) \cdot y
↓
x \cdot \left(x \cdot \left(3 \cdot y\right)\right)