real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (sin(y) / y)) / z
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (sin(y) / y)
t_1 = t_0 / z
if (t_0 <= (-9d-273)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = x * ((sin(y) / z) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x * (Math.sin(y) / y)) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = x * (Math.sin(y) / y);
double t_1 = t_0 / z;
double tmp;
if (t_0 <= -9e-273) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = x * ((Math.sin(y) / z) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z):
return (x * (math.sin(y) / y)) / z
↓
def code(x, y, z):
t_0 = x * (math.sin(y) / y)
t_1 = t_0 / z
tmp = 0
if t_0 <= -9e-273:
tmp = t_1
elif t_0 <= 0.0:
tmp = x * ((math.sin(y) / z) / y)
else:
tmp = t_1
return tmp
function code(x, y, z)
return Float64(Float64(x * Float64(sin(y) / y)) / z)
end
↓
function code(x, y, z)
t_0 = Float64(x * Float64(sin(y) / y))
t_1 = Float64(t_0 / z)
tmp = 0.0
if (t_0 <= -9e-273)
tmp = t_1;
elseif (t_0 <= 0.0)
tmp = Float64(x * Float64(Float64(sin(y) / z) / y));
else
tmp = t_1;
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * (sin(y) / y)) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = x * (sin(y) / y);
t_1 = t_0 / z;
tmp = 0.0;
if (t_0 <= -9e-273)
tmp = t_1;
elseif (t_0 <= 0.0)
tmp = x * ((sin(y) / z) / y);
else
tmp = t_1;
end
tmp_2 = tmp;
end
herbie shell --seed 2022308
(FPCore (x y z)
:name "Linear.Quaternion:$ctanh from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< z -4.2173720203427147e-29) (/ (* x (/ 1.0 (/ y (sin y)))) z) (if (< z 4.446702369113811e+64) (/ x (* z (/ y (sin y)))) (/ (* x (/ 1.0 (/ y (sin y)))) z)))
(/ (* x (/ (sin y) y)) z))