Math FPCore C Java Python Julia MATLAB Wolfram TeX \[\frac{x \cdot y}{z}
\]
↓
\[\begin{array}{l}
t_0 := \frac{x \cdot y}{z}\\
t_1 := \frac{y}{\frac{z}{x}}\\
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;y \cdot \left(x \cdot \frac{1}{z}\right)\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-291}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-171}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+144}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x y) z)) ↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x y) z)) (t_1 (/ y (/ z x))))
(if (<= (* x y) (- INFINITY))
(* y (* x (/ 1.0 z)))
(if (<= (* x y) -2e-291)
t_0
(if (<= (* x y) 2e-171) t_1 (if (<= (* x y) 5e+144) t_0 t_1)))))) double code(double x, double y, double z) {
return (x * y) / z;
}
↓
double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double t_1 = y / (z / x);
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = y * (x * (1.0 / z));
} else if ((x * y) <= -2e-291) {
tmp = t_0;
} else if ((x * y) <= 2e-171) {
tmp = t_1;
} else if ((x * y) <= 5e+144) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z) {
return (x * y) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double t_1 = y / (z / x);
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = y * (x * (1.0 / z));
} else if ((x * y) <= -2e-291) {
tmp = t_0;
} else if ((x * y) <= 2e-171) {
tmp = t_1;
} else if ((x * y) <= 5e+144) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z):
return (x * y) / z
↓
def code(x, y, z):
t_0 = (x * y) / z
t_1 = y / (z / x)
tmp = 0
if (x * y) <= -math.inf:
tmp = y * (x * (1.0 / z))
elif (x * y) <= -2e-291:
tmp = t_0
elif (x * y) <= 2e-171:
tmp = t_1
elif (x * y) <= 5e+144:
tmp = t_0
else:
tmp = t_1
return tmp
function code(x, y, z)
return Float64(Float64(x * y) / z)
end
↓
function code(x, y, z)
t_0 = Float64(Float64(x * y) / z)
t_1 = Float64(y / Float64(z / x))
tmp = 0.0
if (Float64(x * y) <= Float64(-Inf))
tmp = Float64(y * Float64(x * Float64(1.0 / z)));
elseif (Float64(x * y) <= -2e-291)
tmp = t_0;
elseif (Float64(x * y) <= 2e-171)
tmp = t_1;
elseif (Float64(x * y) <= 5e+144)
tmp = t_0;
else
tmp = t_1;
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * y) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = (x * y) / z;
t_1 = y / (z / x);
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = y * (x * (1.0 / z));
elseif ((x * y) <= -2e-291)
tmp = t_0;
elseif ((x * y) <= 2e-171)
tmp = t_1;
elseif ((x * y) <= 5e+144)
tmp = t_0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
↓
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(y * N[(x * N[(1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -2e-291], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], 2e-171], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e+144], t$95$0, t$95$1]]]]]]
\frac{x \cdot y}{z}
↓
\begin{array}{l}
t_0 := \frac{x \cdot y}{z}\\
t_1 := \frac{y}{\frac{z}{x}}\\
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;y \cdot \left(x \cdot \frac{1}{z}\right)\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-291}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-171}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+144}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}