double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-b - sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + sqrt(((b * b) - ((4.0 * a) * c))));
}
return tmp;
}
↓
double code(double a, double b, double c) {
double t_0 = (a * 2.0) * (c / b);
double t_1 = sqrt(((b * b) - ((4.0 * a) * c)));
double t_2 = (-b - t_1) / (a * 2.0);
double tmp;
if (b >= 0.0) {
tmp = t_2;
} else {
tmp = (c * 2.0) / (t_1 - b);
}
double t_3 = tmp;
double t_4 = (-b - b) / (a * 2.0);
double tmp_2;
if (t_3 <= -((double) INFINITY)) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = t_4;
} else {
tmp_3 = 1.0 / (b / -c);
}
tmp_2 = tmp_3;
} else if (t_3 <= -2e-233) {
tmp_2 = t_3;
} else if (t_3 <= 0.0) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = t_2;
} else {
tmp_4 = (c * 2.0) / fma(b, -2.0, t_0);
}
tmp_2 = tmp_4;
} else if (t_3 <= 4e+227) {
tmp_2 = t_3;
} else if (b >= 0.0) {
tmp_2 = t_4;
} else {
tmp_2 = (c * 2.0) / ((t_0 - b) - b);
}
return tmp_2;
}
function code(a, b, c)
tmp = 0.0
if (b >= 0.0)
tmp = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a));
else
tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))));
end
return tmp
end
↓
function code(a, b, c)
t_0 = Float64(Float64(a * 2.0) * Float64(c / b))
t_1 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))
t_2 = Float64(Float64(Float64(-b) - t_1) / Float64(a * 2.0))
tmp = 0.0
if (b >= 0.0)
tmp = t_2;
else
tmp = Float64(Float64(c * 2.0) / Float64(t_1 - b));
end
t_3 = tmp
t_4 = Float64(Float64(Float64(-b) - b) / Float64(a * 2.0))
tmp_2 = 0.0
if (t_3 <= Float64(-Inf))
tmp_3 = 0.0
if (b >= 0.0)
tmp_3 = t_4;
else
tmp_3 = Float64(1.0 / Float64(b / Float64(-c)));
end
tmp_2 = tmp_3;
elseif (t_3 <= -2e-233)
tmp_2 = t_3;
elseif (t_3 <= 0.0)
tmp_4 = 0.0
if (b >= 0.0)
tmp_4 = t_2;
else
tmp_4 = Float64(Float64(c * 2.0) / fma(b, -2.0, t_0));
end
tmp_2 = tmp_4;
elseif (t_3 <= 4e+227)
tmp_2 = t_3;
elseif (b >= 0.0)
tmp_2 = t_4;
else
tmp_2 = Float64(Float64(c * 2.0) / Float64(Float64(t_0 - b) - b));
end
return tmp_2
end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
↓
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(a * 2.0), $MachinePrecision] * N[(c / b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[((-b) - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = If[GreaterEqual[b, 0.0], t$95$2, N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$1 - b), $MachinePrecision]), $MachinePrecision]]}, Block[{t$95$4 = N[(N[((-b) - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], If[GreaterEqual[b, 0.0], t$95$4, N[(1.0 / N[(b / (-c)), $MachinePrecision]), $MachinePrecision]], If[LessEqual[t$95$3, -2e-233], t$95$3, If[LessEqual[t$95$3, 0.0], If[GreaterEqual[b, 0.0], t$95$2, N[(N[(c * 2.0), $MachinePrecision] / N[(b * -2.0 + t$95$0), $MachinePrecision]), $MachinePrecision]], If[LessEqual[t$95$3, 4e+227], t$95$3, If[GreaterEqual[b, 0.0], t$95$4, N[(N[(c * 2.0), $MachinePrecision] / N[(N[(t$95$0 - b), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]]]]]]]]]]]