\[w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\]
↓
\[\begin{array}{l}
t_0 := \frac{D \cdot M}{d \cdot 2}\\
w0 \cdot \sqrt{1 - \left(t_0 \cdot \frac{t_0}{\ell}\right) \cdot h}
\end{array}
\]
(FPCore (w0 M D h l d)
:precision binary64
(* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
↓
(FPCore (w0 M D h l d)
:precision binary64
(let* ((t_0 (/ (* D M) (* d 2.0))))
(* w0 (sqrt (- 1.0 (* (* t_0 (/ t_0 l)) h))))))
double code(double w0, double M, double D, double h, double l, double d) {
return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
↓
double code(double w0, double M, double D, double h, double l, double d) {
double t_0 = (D * M) / (d * 2.0);
return w0 * sqrt((1.0 - ((t_0 * (t_0 / l)) * h)));
}
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
↓
real(8) function code(w0, m, d, h, l, d_1)
real(8), intent (in) :: w0
real(8), intent (in) :: m
real(8), intent (in) :: d
real(8), intent (in) :: h
real(8), intent (in) :: l
real(8), intent (in) :: d_1
real(8) :: t_0
t_0 = (d * m) / (d_1 * 2.0d0)
code = w0 * sqrt((1.0d0 - ((t_0 * (t_0 / l)) * h)))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
↓
public static double code(double w0, double M, double D, double h, double l, double d) {
double t_0 = (D * M) / (d * 2.0);
return w0 * Math.sqrt((1.0 - ((t_0 * (t_0 / l)) * h)));
}
def code(w0, M, D, h, l, d):
return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
↓
def code(w0, M, D, h, l, d):
t_0 = (D * M) / (d * 2.0)
return w0 * math.sqrt((1.0 - ((t_0 * (t_0 / l)) * h)))
function code(w0, M, D, h, l, d)
return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l)))))
end
↓
function code(w0, M, D, h, l, d)
t_0 = Float64(Float64(D * M) / Float64(d * 2.0))
return Float64(w0 * sqrt(Float64(1.0 - Float64(Float64(t_0 * Float64(t_0 / l)) * h))))
end
function tmp = code(w0, M, D, h, l, d)
tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l))));
end
↓
function tmp = code(w0, M, D, h, l, d)
t_0 = (D * M) / (d * 2.0);
tmp = w0 * sqrt((1.0 - ((t_0 * (t_0 / l)) * h)));
end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
↓
code[w0_, M_, D_, h_, l_, d_] := Block[{t$95$0 = N[(N[(D * M), $MachinePrecision] / N[(d * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(w0 * N[Sqrt[N[(1.0 - N[(N[(t$95$0 * N[(t$95$0 / l), $MachinePrecision]), $MachinePrecision] * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
↓
\begin{array}{l}
t_0 := \frac{D \cdot M}{d \cdot 2}\\
w0 \cdot \sqrt{1 - \left(t_0 \cdot \frac{t_0}{\ell}\right) \cdot h}
\end{array}