\[\begin{array}{l}
t_1 := \frac{x}{\frac{a}{y}}\\
t_2 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_2 \leq -5 \cdot 10^{+302}:\\
\;\;\;\;t_1 - \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;t_2 \leq 10^{+202}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1 - \frac{z}{\frac{a}{t}}\\
\end{array}
\]
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ x (/ a y))) (t_2 (- (* x y) (* z t))))
(if (<= t_2 -5e+302)
(- t_1 (/ t (/ a z)))
(if (<= t_2 1e+202) (/ (fma y x (* z (- t))) a) (- t_1 (/ z (/ a t)))))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= -5e+302) {
tmp = t_1 - (t / (a / z));
} else if (t_2 <= 1e+202) {
tmp = fma(y, x, (z * -t)) / a;
} else {
tmp = t_1 - (z / (a / t));
}
return tmp;
}
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
herbie shell --seed 2022297
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))