\[\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\]
↓
\[\begin{array}{l}
t_1 := \sqrt{z + z}\\
\left(\left(x \cdot 0.5\right) \cdot t_1 - t_1 \cdot y\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
\]
(FPCore (x y z t)
:precision binary64
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
↓
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ z z))))
(* (- (* (* x 0.5) t_1) (* t_1 y)) (exp (/ (* t t) 2.0)))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
↓
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + z));
return (((x * 0.5) * t_1) - (t_1 * y)) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
↓
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
t_1 = sqrt((z + z))
code = (((x * 0.5d0) * t_1) - (t_1 * y)) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
↓
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + z));
return (((x * 0.5) * t_1) - (t_1 * y)) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t):
return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
↓
def code(x, y, z, t):
t_1 = math.sqrt((z + z))
return (((x * 0.5) * t_1) - (t_1 * y)) * math.exp(((t * t) / 2.0))
function code(x, y, z, t)
return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0)))
end
↓
function code(x, y, z, t)
t_1 = sqrt(Float64(z + z))
return Float64(Float64(Float64(Float64(x * 0.5) * t_1) - Float64(t_1 * y)) * exp(Float64(Float64(t * t) / 2.0)))
end
function tmp = code(x, y, z, t)
tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
end
↓
function tmp = code(x, y, z, t)
t_1 = sqrt((z + z));
tmp = (((x * 0.5) * t_1) - (t_1 * y)) * exp(((t * t) / 2.0));
end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(z + z), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(N[(x * 0.5), $MachinePrecision] * t$95$1), $MachinePrecision] - N[(t$95$1 * y), $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
↓
\begin{array}{l}
t_1 := \sqrt{z + z}\\
\left(\left(x \cdot 0.5\right) \cdot t_1 - t_1 \cdot y\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}