| Alternative 1 | |
|---|---|
| Error | 1.0 |
| Cost | 3488 |
\[\mathsf{log1p}\left(0.3333333333333333 + u \cdot -1.3333333333333333\right) \cdot \left(s \cdot -3\right)
\]
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
(FPCore (s u) :precision binary32 (* s (* -3.0 (log1p (/ (- 0.25 u) 0.75)))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
float code(float s, float u) {
return s * (-3.0f * log1pf(((0.25f - u) / 0.75f)));
}
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function code(s, u) return Float32(s * Float32(Float32(-3.0) * log1p(Float32(Float32(Float32(0.25) - u) / Float32(0.75))))) end
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
s \cdot \left(-3 \cdot \mathsf{log1p}\left(\frac{0.25 - u}{0.75}\right)\right)
Results
Initial program 1.4
Simplified0.5
Final simplification0.5
| Alternative 1 | |
|---|---|
| Error | 1.0 |
| Cost | 3488 |
| Alternative 2 | |
|---|---|
| Error | 0.7 |
| Cost | 3488 |
| Alternative 3 | |
|---|---|
| Error | 0.7 |
| Cost | 3488 |
| Alternative 4 | |
|---|---|
| Error | 22.4 |
| Cost | 160 |

herbie shell --seed 2022296
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))