(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 (- INFINITY))
(- (/ x (/ a y)) (/ z (/ a t)))
(if (<= t_1 5e+184)
(- (/ (* x y) a) (/ (* z t) a))
(- (* x (/ y a)) (/ t (/ a z)))))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (x / (a / y)) - (z / (a / t));
} else if (t_1 <= 5e+184) {
tmp = ((x * y) / a) - ((z * t) / a);
} else {
tmp = (x * (y / a)) - (t / (a / z));
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (x / (a / y)) - (z / (a / t));
} else if (t_1 <= 5e+184) {
tmp = ((x * y) / a) - ((z * t) / a);
} else {
tmp = (x * (y / a)) - (t / (a / z));
}
return tmp;
}
def code(x, y, z, t, a):
return ((x * y) - (z * t)) / a
↓
def code(x, y, z, t, a):
t_1 = (x * y) - (z * t)
tmp = 0
if t_1 <= -math.inf:
tmp = (x / (a / y)) - (z / (a / t))
elif t_1 <= 5e+184:
tmp = ((x * y) / a) - ((z * t) / a)
else:
tmp = (x * (y / a)) - (t / (a / z))
return tmp
function code(x, y, z, t, a)
return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
↓
function code(x, y, z, t, a)
t_1 = Float64(Float64(x * y) - Float64(z * t))
tmp = 0.0
if (t_1 <= Float64(-Inf))
tmp = Float64(Float64(x / Float64(a / y)) - Float64(z / Float64(a / t)));
elseif (t_1 <= 5e+184)
tmp = Float64(Float64(Float64(x * y) / a) - Float64(Float64(z * t) / a));
else
tmp = Float64(Float64(x * Float64(y / a)) - Float64(t / Float64(a / z)));
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = ((x * y) - (z * t)) / a;
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = (x / (a / y)) - (z / (a / t));
elseif (t_1 <= 5e+184)
tmp = ((x * y) / a) - ((z * t) / a);
else
tmp = (x * (y / a)) - (t / (a / z));
end
tmp_2 = tmp;
end
herbie shell --seed 2022295
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))