\[\begin{array}{l}
t_1 := y - z \cdot t\\
\mathbf{if}\;t_1 \leq 10^{+308}:\\
\;\;\;\;\frac{x}{t_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-x}{z}}{t}\\
\end{array}
\]
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
↓
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- y (* z t)))) (if (<= t_1 1e+308) (/ x t_1) (/ (/ (- x) z) t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
↓
double code(double x, double y, double z, double t) {
double t_1 = y - (z * t);
double tmp;
if (t_1 <= 1e+308) {
tmp = x / t_1;
} else {
tmp = (-x / z) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
↓
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y - (z * t)
if (t_1 <= 1d+308) then
tmp = x / t_1
else
tmp = (-x / z) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
↓
public static double code(double x, double y, double z, double t) {
double t_1 = y - (z * t);
double tmp;
if (t_1 <= 1e+308) {
tmp = x / t_1;
} else {
tmp = (-x / z) / t;
}
return tmp;
}
def code(x, y, z, t):
return x / (y - (z * t))
↓
def code(x, y, z, t):
t_1 = y - (z * t)
tmp = 0
if t_1 <= 1e+308:
tmp = x / t_1
else:
tmp = (-x / z) / t
return tmp
function code(x, y, z, t)
return Float64(x / Float64(y - Float64(z * t)))
end
↓
function code(x, y, z, t)
t_1 = Float64(y - Float64(z * t))
tmp = 0.0
if (t_1 <= 1e+308)
tmp = Float64(x / t_1);
else
tmp = Float64(Float64(Float64(-x) / z) / t);
end
return tmp
end
function tmp = code(x, y, z, t)
tmp = x / (y - (z * t));
end
↓
function tmp_2 = code(x, y, z, t)
t_1 = y - (z * t);
tmp = 0.0;
if (t_1 <= 1e+308)
tmp = x / t_1;
else
tmp = (-x / z) / t;
end
tmp_2 = tmp;
end
herbie shell --seed 2022295
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))