double code(double x, double y, double z, double t) {
double t_1 = ((y / z) * t) / t;
double t_2 = 1.0 / (z / (y * x));
double tmp;
if (t_1 <= -2e+192) {
tmp = t_2;
} else if (t_1 <= -1e-145) {
tmp = x / (z / y);
} else if (t_1 <= 2e-168) {
tmp = y * (x / z);
} else if (t_1 <= 5e+190) {
tmp = t_1 * x;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (((y / z) * t) / t)
end function
↓
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / z) * t) / t
t_2 = 1.0d0 / (z / (y * x))
if (t_1 <= (-2d+192)) then
tmp = t_2
else if (t_1 <= (-1d-145)) then
tmp = x / (z / y)
else if (t_1 <= 2d-168) then
tmp = y * (x / z)
else if (t_1 <= 5d+190) then
tmp = t_1 * x
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
↓
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / z) * t) / t;
double t_2 = 1.0 / (z / (y * x));
double tmp;
if (t_1 <= -2e+192) {
tmp = t_2;
} else if (t_1 <= -1e-145) {
tmp = x / (z / y);
} else if (t_1 <= 2e-168) {
tmp = y * (x / z);
} else if (t_1 <= 5e+190) {
tmp = t_1 * x;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t):
return x * (((y / z) * t) / t)
↓
def code(x, y, z, t):
t_1 = ((y / z) * t) / t
t_2 = 1.0 / (z / (y * x))
tmp = 0
if t_1 <= -2e+192:
tmp = t_2
elif t_1 <= -1e-145:
tmp = x / (z / y)
elif t_1 <= 2e-168:
tmp = y * (x / z)
elif t_1 <= 5e+190:
tmp = t_1 * x
else:
tmp = t_2
return tmp
function code(x, y, z, t)
return Float64(x * Float64(Float64(Float64(y / z) * t) / t))
end