Math FPCore C Fortran Java Python Julia MATLAB Wolfram TeX \[\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\]
↓
\[0.5 \cdot \left(y \cdot \sqrt{z} + x\right)
\]
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z))))) ↓
(FPCore (x y z) :precision binary64 (* 0.5 (+ (* y (sqrt z)) x))) double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
↓
double code(double x, double y, double z) {
return 0.5 * ((y * sqrt(z)) + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
↓
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * ((y * sqrt(z)) + x)
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
↓
public static double code(double x, double y, double z) {
return 0.5 * ((y * Math.sqrt(z)) + x);
}
def code(x, y, z):
return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
↓
def code(x, y, z):
return 0.5 * ((y * math.sqrt(z)) + x)
function code(x, y, z)
return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z))))
end
↓
function code(x, y, z)
return Float64(0.5 * Float64(Float64(y * sqrt(z)) + x))
end
function tmp = code(x, y, z)
tmp = (1.0 / 2.0) * (x + (y * sqrt(z)));
end
↓
function tmp = code(x, y, z)
tmp = 0.5 * ((y * sqrt(z)) + x);
end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_, z_] := N[(0.5 * N[(N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
↓
0.5 \cdot \left(y \cdot \sqrt{z} + x\right)