\[\begin{array}{l}
\mathbf{if}\;b \leq -1.45 \cdot 10^{+97}:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{elif}\;b \leq 8.5 \cdot 10^{-52}:\\
\;\;\;\;\frac{\sqrt{b \cdot b + \mathsf{fma}\left(c, a \cdot -4, \mathsf{fma}\left(c, a \cdot -4, a \cdot \left(c \cdot 4\right)\right)\right)} - b}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\]
(FPCore (a b c)
:precision binary64
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
↓
(FPCore (a b c)
:precision binary64
(if (<= b -1.45e+97)
(- (/ c b) (/ b a))
(if (<= b 8.5e-52)
(/
(-
(sqrt (+ (* b b) (fma c (* a -4.0) (fma c (* a -4.0) (* a (* c 4.0))))))
b)
(* a 2.0))
(/ (- c) b))))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
↓
double code(double a, double b, double c) {
double tmp;
if (b <= -1.45e+97) {
tmp = (c / b) - (b / a);
} else if (b <= 8.5e-52) {
tmp = (sqrt(((b * b) + fma(c, (a * -4.0), fma(c, (a * -4.0), (a * (c * 4.0)))))) - b) / (a * 2.0);
} else {
tmp = -c / b;
}
return tmp;
}
function code(a, b, c)
return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a))
end
↓
function code(a, b, c)
tmp = 0.0
if (b <= -1.45e+97)
tmp = Float64(Float64(c / b) - Float64(b / a));
elseif (b <= 8.5e-52)
tmp = Float64(Float64(sqrt(Float64(Float64(b * b) + fma(c, Float64(a * -4.0), fma(c, Float64(a * -4.0), Float64(a * Float64(c * 4.0)))))) - b) / Float64(a * 2.0));
else
tmp = Float64(Float64(-c) / b);
end
return tmp
end
herbie shell --seed 2022284
(FPCore (a b c)
:name "The quadratic formula (r1)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ c (* a (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))