(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
↓
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- x (* (/ y t) (- z t)))))
(if (<= t -2.879630404786511e+44)
t_1
(if (<= t 2.224956389148705e+134) (+ x (/ y (/ (- a t) z))) t_1))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
↓
double code(double x, double y, double z, double t, double a) {
double t_1 = x - ((y / t) * (z - t));
double tmp;
if (t <= -2.879630404786511e+44) {
tmp = t_1;
} else if (t <= 2.224956389148705e+134) {
tmp = x + (y / ((a - t) / z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
↓
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x - ((y / t) * (z - t))
if (t <= (-2.879630404786511d+44)) then
tmp = t_1
else if (t <= 2.224956389148705d+134) then
tmp = x + (y / ((a - t) / z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
↓
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x - ((y / t) * (z - t));
double tmp;
if (t <= -2.879630404786511e+44) {
tmp = t_1;
} else if (t <= 2.224956389148705e+134) {
tmp = x + (y / ((a - t) / z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a):
return x + (y * ((z - t) / (a - t)))
↓
def code(x, y, z, t, a):
t_1 = x - ((y / t) * (z - t))
tmp = 0
if t <= -2.879630404786511e+44:
tmp = t_1
elif t <= 2.224956389148705e+134:
tmp = x + (y / ((a - t) / z))
else:
tmp = t_1
return tmp
function code(x, y, z, t, a)
return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t))))
end
↓
function code(x, y, z, t, a)
t_1 = Float64(x - Float64(Float64(y / t) * Float64(z - t)))
tmp = 0.0
if (t <= -2.879630404786511e+44)
tmp = t_1;
elseif (t <= 2.224956389148705e+134)
tmp = Float64(x + Float64(y / Float64(Float64(a - t) / z)));
else
tmp = t_1;
end
return tmp
end
function tmp = code(x, y, z, t, a)
tmp = x + (y * ((z - t) / (a - t)));
end
↓
function tmp_2 = code(x, y, z, t, a)
t_1 = x - ((y / t) * (z - t));
tmp = 0.0;
if (t <= -2.879630404786511e+44)
tmp = t_1;
elseif (t <= 2.224956389148705e+134)
tmp = x + (y / ((a - t) / z));
else
tmp = t_1;
end
tmp_2 = tmp;
end
herbie shell --seed 2022228
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(if (< y -8.508084860551241e-17) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2.894426862792089e-49) (+ x (* (* y (- z t)) (/ 1.0 (- a t)))) (+ x (* y (/ (- z t) (- a t))))))
(+ x (* y (/ (- z t) (- a t)))))