Math FPCore C Fortran Java Python Julia MATLAB Wolfram TeX \[\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\]
↓
\[\begin{array}{l}
t_0 := y \cdot \frac{x + x}{x - y}\\
\mathbf{if}\;x \leq -1017573229644233500:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 3.707767885376538 \cdot 10^{-8}:\\
\;\;\;\;\frac{x + x}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\]
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y))) ↓
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (/ (+ x x) (- x y)))))
(if (<= x -1017573229644233500.0)
t_0
(if (<= x 3.707767885376538e-8) (/ (+ x x) (/ (- x y) y)) t_0)))) double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
↓
double code(double x, double y) {
double t_0 = y * ((x + x) / (x - y));
double tmp;
if (x <= -1017573229644233500.0) {
tmp = t_0;
} else if (x <= 3.707767885376538e-8) {
tmp = (x + x) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
↓
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * ((x + x) / (x - y))
if (x <= (-1017573229644233500.0d0)) then
tmp = t_0
else if (x <= 3.707767885376538d-8) then
tmp = (x + x) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
↓
public static double code(double x, double y) {
double t_0 = y * ((x + x) / (x - y));
double tmp;
if (x <= -1017573229644233500.0) {
tmp = t_0;
} else if (x <= 3.707767885376538e-8) {
tmp = (x + x) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y):
return ((x * 2.0) * y) / (x - y)
↓
def code(x, y):
t_0 = y * ((x + x) / (x - y))
tmp = 0
if x <= -1017573229644233500.0:
tmp = t_0
elif x <= 3.707767885376538e-8:
tmp = (x + x) / ((x - y) / y)
else:
tmp = t_0
return tmp
function code(x, y)
return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y))
end
↓
function code(x, y)
t_0 = Float64(y * Float64(Float64(x + x) / Float64(x - y)))
tmp = 0.0
if (x <= -1017573229644233500.0)
tmp = t_0;
elseif (x <= 3.707767885376538e-8)
tmp = Float64(Float64(x + x) / Float64(Float64(x - y) / y));
else
tmp = t_0;
end
return tmp
end
function tmp = code(x, y)
tmp = ((x * 2.0) * y) / (x - y);
end
↓
function tmp_2 = code(x, y)
t_0 = y * ((x + x) / (x - y));
tmp = 0.0;
if (x <= -1017573229644233500.0)
tmp = t_0;
elseif (x <= 3.707767885376538e-8)
tmp = (x + x) / ((x - y) / y);
else
tmp = t_0;
end
tmp_2 = tmp;
end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
↓
code[x_, y_] := Block[{t$95$0 = N[(y * N[(N[(x + x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1017573229644233500.0], t$95$0, If[LessEqual[x, 3.707767885376538e-8], N[(N[(x + x), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
↓
\begin{array}{l}
t_0 := y \cdot \frac{x + x}{x - y}\\
\mathbf{if}\;x \leq -1017573229644233500:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 3.707767885376538 \cdot 10^{-8}:\\
\;\;\;\;\frac{x + x}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}