\[ \begin{array}{c}[x, y] = \mathsf{sort}([x, y])\\ \end{array} \]
Math FPCore C Java Python Julia MATLAB Wolfram TeX \[\frac{x \cdot y}{z}
\]
↓
\[\begin{array}{l}
t_0 := \frac{x \cdot y}{z}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\mathbf{elif}\;t_0 \leq -4 \cdot 10^{-247}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{-284}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+301}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{1}{z}\right)\\
\end{array}
\]
(FPCore (x y z) :precision binary64 (/ (* x y) z)) ↓
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x y) z)))
(if (<= t_0 (- INFINITY))
(/ y (/ z x))
(if (<= t_0 -4e-247)
t_0
(if (<= t_0 5e-284)
(/ x (/ z y))
(if (<= t_0 5e+301) t_0 (* y (* x (/ 1.0 z))))))))) double code(double x, double y, double z) {
return (x * y) / z;
}
↓
double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = y / (z / x);
} else if (t_0 <= -4e-247) {
tmp = t_0;
} else if (t_0 <= 5e-284) {
tmp = x / (z / y);
} else if (t_0 <= 5e+301) {
tmp = t_0;
} else {
tmp = y * (x * (1.0 / z));
}
return tmp;
}
public static double code(double x, double y, double z) {
return (x * y) / z;
}
↓
public static double code(double x, double y, double z) {
double t_0 = (x * y) / z;
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = y / (z / x);
} else if (t_0 <= -4e-247) {
tmp = t_0;
} else if (t_0 <= 5e-284) {
tmp = x / (z / y);
} else if (t_0 <= 5e+301) {
tmp = t_0;
} else {
tmp = y * (x * (1.0 / z));
}
return tmp;
}
def code(x, y, z):
return (x * y) / z
↓
def code(x, y, z):
t_0 = (x * y) / z
tmp = 0
if t_0 <= -math.inf:
tmp = y / (z / x)
elif t_0 <= -4e-247:
tmp = t_0
elif t_0 <= 5e-284:
tmp = x / (z / y)
elif t_0 <= 5e+301:
tmp = t_0
else:
tmp = y * (x * (1.0 / z))
return tmp
function code(x, y, z)
return Float64(Float64(x * y) / z)
end
↓
function code(x, y, z)
t_0 = Float64(Float64(x * y) / z)
tmp = 0.0
if (t_0 <= Float64(-Inf))
tmp = Float64(y / Float64(z / x));
elseif (t_0 <= -4e-247)
tmp = t_0;
elseif (t_0 <= 5e-284)
tmp = Float64(x / Float64(z / y));
elseif (t_0 <= 5e+301)
tmp = t_0;
else
tmp = Float64(y * Float64(x * Float64(1.0 / z)));
end
return tmp
end
function tmp = code(x, y, z)
tmp = (x * y) / z;
end
↓
function tmp_2 = code(x, y, z)
t_0 = (x * y) / z;
tmp = 0.0;
if (t_0 <= -Inf)
tmp = y / (z / x);
elseif (t_0 <= -4e-247)
tmp = t_0;
elseif (t_0 <= 5e-284)
tmp = x / (z / y);
elseif (t_0 <= 5e+301)
tmp = t_0;
else
tmp = y * (x * (1.0 / z));
end
tmp_2 = tmp;
end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
↓
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, -4e-247], t$95$0, If[LessEqual[t$95$0, 5e-284], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+301], t$95$0, N[(y * N[(x * N[(1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\frac{x \cdot y}{z}
↓
\begin{array}{l}
t_0 := \frac{x \cdot y}{z}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\mathbf{elif}\;t_0 \leq -4 \cdot 10^{-247}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{-284}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+301}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \frac{1}{z}\right)\\
\end{array}